ALT_SABERR

Australia
On FACEIT since 2016 139 matches tracked 47 matches in 30 days
ELO ▼ 24
2,115
30-day peak: 2,139
Rank OCE ▲ 267 places
#890
Australia #514 in Australia
30 days · prev. #1,157 · best #730
Last updated:

How does ALT_SABERR play?

Rating 1.04 (from 119 matches) K/R 0.73 ADR 76.6 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 119 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 6%−4 pp · Ø 10% better than 34%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1
Knife kills 10 in 139 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 21x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.24, Win rate +3 pp, ELO +50
= Stayed the same
ADR at 76.5, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.73 (at the start 0.68). Right on the average (0.73).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
29 matches · 55% win rate
From match 5 of the day −69 ELO
26 matches · 35% win rate
On Saturdays ±0 ELO, win rate 37%

ALT_SABERR loses the most ELO on Ancient: −92 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 48%
0.76 better than 62%
77.2 better than 34%
1.06 better than 62%
53% of 116 duels better than 63%
32% of 19 situations better than 32%
Dust 233
52% better than 54%
0.76 better than 64%
80.5 better than 52%
1.07 better than 65%
53% of 104 duels better than 62%
29% of 14 situations better than 25%
Ancient29
55% better than 59%
0.71 better than 35%
74.0 better than 18%
1.01 better than 45%
42% of 73 duels better than 9%
11% of 19 situations better than 2%
Anubis12
50% -
0.70 -
78.7 -
1.00-
38% of 40 duels -
25% of 8 situations -
Cache12
58% -
0.75 -
76.8 -
1.17-
41% of 37 duels -
60% of 5 situations -
Inferno6
17% -
0.54 -
59.2 -
0.84-
50% of 12 duels -
0% of 3 situations -
Nuke4
50% -
0.73 -
73.3 -
0.87-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALT_SABERR plays

Across 139 matches ALT_SABERR averages K/R 0.73 and ADR 76.6; the rating across the 119 rated matches is 1.04. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 44 of 119 matches the rating was 1.10 or higher (37%), in 43 it was below 0.90. In 109 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.42. ALT_SABERR loses the most ELO on Ancient (−92 ELO, win rate 55%). Things go best in match 1 of the day (−22 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −22 ELO. Improved over the last three months: K/R +0.05, Rating +0.24, Win rate +3 pp, ELO +50. Unchanged in recent months: ADR at 76.5, Headshots at 45%. Last 30 days: 47 matches, win rate 51%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.