ALTHERA

Turkey
74 matches tracked 20 matches in 30 days
Last updated:

How does ALTHERA play?

Rating 0.99 K/R 0.71 ADR 81.2 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 19%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 52%+3 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 85%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (44%).

Headshot rate 40%−4 pp · Ø 44% better than 31%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.5
Knife kills 1 in 74 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.9%).

2K rounds 11.1%−1.8 pp · Ø 12.9% better than 15%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 3x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.25).

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 5.8+2.0 · Ø 3.8 better than 84%
Enemies flashed per round 0.48+0.23 · Ø 0.25 better than 93%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −5.4, Headshots −5 pp, Win rate −15 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.71).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −33 ELO
21 matches · 33% win rate
On Dust 2 −12 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −34 ELO, win rate 32%

ALTHERA loses the most ELO in match 2 of the day: −33 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.03 · Inferno

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
43% better than 30%
0.73 better than 67%
82.0 better than 74%
1.04 better than 76%
50% of 103 duels better than 55%
31% of 13 situations better than 31%
Anubis18
50% right on the average
0.72 better than 58%
80.9 better than 66%
1.00 better than 60%
51% of 67 duels better than 62%
56% of 9 situations better than 89%
Mirage8
25% -
0.66 -
77.6 -
0.85-
58% of 33 duels -
33% of 3 situations -
Inferno7
43% -
0.84 -
93.2 -
1.18-
45% of 22 duels -
40% of 5 situations -
Ancient6
67% -
0.68 -
84.4 -
0.94-
58% of 26 duels -
33% of 3 situations -
Cache6
33% -
0.54 -
67.6 -
0.77-
60% of 15 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALTHERA plays

Across 74 matches ALTHERA averages K/R 0.71, ADR 81.2 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 5 players. Averages 15.8 kills per match with 40% headshots. The strongest map is Anubis with a 50% win rate in 18 matches. In 28 of 74 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 46 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: April 2026 at 1.12. ALTHERA loses the most ELO in match 2 of the day (−33 ELO, win rate 33%). Got weaker: K/R −0.08, Rating −0.11, ADR −5.4, Headshots −5 pp, Win rate −15 pp. Last 30 days: 20 matches, win rate 40%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.