ALSRVR

USA
On FACEIT since 2020 290 matches tracked 84 matches in 30 days
ELO ▼ 334
1,710
30-day peak: 2,044
Rank NA ▲ 756 places
#6,272
30 days · prev. #7,028 · best #6,272
Last updated:

How does ALSRVR play?

Rating 0.96 K/R 0.69 ADR 77.0 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 290 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 48%+1 pp · Ø 47% better than 52%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 0.97−0.05 · Ø 1.02 better than 37%
Pistol kills per match 2.5
Knife kills 19 in 290 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 48%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 20x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +140
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 77.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −150 ELO
123 matches · 43% win rate
On Dust 2 −133 ELO
73 matches · 44% win rate
On Tuesdays −34 ELO, win rate 23%

ALSRVR loses the most ELO from match 5 of the day: −150 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
49% better than 42%
0.69 better than 30%
76.9 better than 32%
0.97 better than 34%
47% of 369 duels better than 29%
27% of 66 situations better than 20%
Dust 273
44% better than 29%
0.69 better than 31%
77.1 better than 35%
0.95 better than 28%
49% of 329 duels better than 41%
39% of 31 situations better than 56%
Inferno51
47% better than 34%
0.75 better than 69%
84.3 better than 79%
1.04 better than 61%
62% of 278 duels better than 95%
43% of 28 situations better than 68%
Ancient43
53% better than 58%
0.66 better than 20%
72.3 better than 13%
0.91 better than 23%
45% of 202 duels better than 18%
20% of 30 situations better than 13%
Cache24
50% -
0.63 -
69.7 -
0.88-
44% of 110 duels -
59% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALSRVR plays

Across 290 matches ALSRVR averages K/R 0.69, ADR 77.0 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 8 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Ancient with a 53% win rate in 43 matches. In 91 of 290 matches the rating was 1.10 or higher (31%), in 133 it was below 0.90. In 191 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. ALSRVR loses the most ELO from match 5 of the day (−150 ELO, win rate 43%). Things go best in match 4 of the day (+45 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +22 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +140. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 77.7. Last 30 days: 84 matches, win rate 46%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.