ALPIRATE

Albania
On FACEIT since 2020 152 matches tracked 21 matches in 30 days
Last updated:

How does ALPIRATE play?

Rating 1.01 K/R 0.74 ADR 86.3 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.6
Zeus kills1 in 152 matches
Knife kills 9 in 152 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 19x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +120
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −7.7, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just above the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −41 ELO
42 matches · 60% win rate
On Anubis −22 ELO
33 matches · 64% win rate
Between 0:00 and 6:00 −2 ELO, win rate 44%
On Tuesdays −50 ELO, win rate 46%

ALPIRATE loses the most ELO on Ancient: −41 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
60% better than 81%
0.79 better than 77%
91.2 better than 89%
1.06 better than 69%
54% of 262 duels better than 68%
39% of 28 situations better than 53%
Mirage34
62% better than 86%
0.72 right on the average
84.0 better than 73%
1.01 right on the average
47% of 179 duels better than 31%
61% of 23 situations better than 95%
Anubis33
64% better than 88%
0.74 better than 60%
86.0 better than 80%
1.01 better than 53%
45% of 151 duels better than 20%
47% of 17 situations better than 75%
Dust 217
29% better than 2%
0.74 better than 57%
88.1 better than 86%
0.96 better than 33%
39% of 89 duels better than 6%
58% of 12 situations better than 91%
Inferno15
47% better than 34%
0.76 better than 72%
82.3 better than 67%
1.04 better than 63%
55% of 76 duels better than 72%
50% of 10 situations better than 77%
Cache6
83% -
0.68 -
81.5 -
0.92-
54% of 35 duels -
0% of 2 situations -
Vertigo3
0% -
0.58 -
67.1 -
0.80-
18% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALPIRATE plays

Across 152 matches ALPIRATE averages K/R 0.74, ADR 86.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.5 kills per match with 43% headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 58 of 152 matches the rating was 1.10 or higher (38%), in 57 it was below 0.90. In 114 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. ALPIRATE loses the most ELO on Ancient (−41 ELO, win rate 60%). Things go best in match 4 of the day (+26 ELO, win rate 73%). Match no. 4 of the day goes best: 73% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp, ELO +120. Got weaker: K/R −0.09, Rating −0.10, ADR −7.7, Headshots −4 pp. Last 30 days: 21 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.