ALPIRATE
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average43% headshots and so clearly below the average (47%).
Impact
Average2.3 MVPs per match and so slightly above the average (2.2).
Utility and deaths
Average6.4 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.00 (at the start 1.10). Right on the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 92.9. Last 3 months: 85.2 (at the start 92.9). Clearly above the average (79.2).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 42% (at the start 46%). Clearly below the average (47%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 56% (at the start 52%). Well above the average (48%).
Best month: September 2026 with 1,788. Last 3 months: 1,617 (at the start 1,497).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 152 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ALPIRATE loses the most ELO on Ancient: −41 ELO, 60% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 30 · Mirage
- Highest rating in a match: 2.28 · Mirage
Maps in detail
from the last 152 matchesCompared with players on the same level who have at least 15 matches on the map.
How ALPIRATE plays
Across 152 matches ALPIRATE averages K/R 0.74, ADR 86.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.5 kills per match with 43% headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 58 of 152 matches the rating was 1.10 or higher (38%), in 57 it was below 0.90. In 114 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. ALPIRATE loses the most ELO on Ancient (−41 ELO, win rate 60%). Things go best in match 4 of the day (+26 ELO, win rate 73%). Match no. 4 of the day goes best: 73% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp, ELO +120. Got weaker: K/R −0.09, Rating −0.10, ADR −7.7, Headshots −4 pp. Last 30 days: 21 matches, win rate 57%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.