ALON3INT0KY0

TH
On FACEIT since 2023 504 matches tracked 159 matches in 30 days
ELO ▲ 341
2,604
30-day peak: 2,604
Rank OCE ▲ 158 places
#197
TH #3 in TH
30 days · prev. #355 · best #197
Last updated:

How does ALON3INT0KY0 play?

Rating 1.13 (from 438 matches) K/R 0.82 ADR 87.9 from 504 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 438 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 2.9 from the last 438

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 71%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 82x 4K, 3 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 99%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 94%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +243
= Stayed the same
K/R at 0.80
▼ Got worse
ADR −5.3, Headshots −7 pp, Win rate −21 pp

Aug to Oct 2026 compared with Nov 2025 to Jun 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 438 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −13 ELO
24 matches · 50% win rate
On Mirage −8 ELO
169 matches · 49% win rate
Between 18:00 and 24:00 +1 ELO, win rate 41%
On Tuesdays −125 ELO, win rate 43%

ALON3INT0KY0 loses the most ELO on Cache: −13 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 438 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage169
49% better than 37%
0.83 better than 83%
87.7 better than 78%
1.15 better than 81%
51% of 757 duels better than 47%
34% of 102 situations better than 39%
Dust 2101
59% better than 74%
0.81 better than 79%
86.1 better than 72%
1.13 better than 75%
48% of 381 duels better than 28%
37% of 60 situations better than 45%
Ancient92
53% right on the average
0.82 better than 81%
89.7 better than 84%
1.13 better than 76%
53% of 392 duels better than 57%
50% of 60 situations better than 79%
Cache24
50% -
0.79 -
83.1 -
1.10-
42% of 101 duels -
46% of 13 situations -
Inferno23
52% better than 35%
0.84 better than 75%
88.1 better than 67%
1.18 better than 70%
52% of 92 duels better than 35%
44% of 9 situations better than 67%
Nuke18
50% better than 33%
0.77 better than 59%
80.4 better than 44%
1.06 better than 53%
45% of 75 duels better than 14%
60% of 10 situations better than 91%
Anubis9
33% -
0.78 -
80.8 -
1.02-
40% of 45 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALON3INT0KY0 plays

Across 504 matches ALON3INT0KY0 averages K/R 0.82 and ADR 87.9; the rating across the 438 rated matches is 1.13. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 101 matches. In 223 of 438 matches the rating was 1.10 or higher (51%), in 125 it was below 0.90. In 338 matches with detailed stats: 82 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. ALON3INT0KY0 loses the most ELO on Cache (−13 ELO, win rate 50%). Things go best on Dust 2 (+119 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +55 ELO. Improved over the last three months: ELO +243. Got weaker: ADR −5.3, Headshots −7 pp, Win rate −21 pp. Unchanged in recent months: K/R at 0.80. Last 30 days: 159 matches, win rate 58%, net ELO +250.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.