ALMY-

Christmas Island
On FACEIT since 2015 106 matches tracked 72 matches in 30 days
ELO ▲ 87
2,252
30-day peak: 2,432
Rank EU
#115,679
Christmas Island #64 in Christmas Island
Last updated:

How does ALMY- play?

Rating 0.98 (from 76 matches) K/R 0.70 ADR 81.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.4
Knife kills 4 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 16x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.4
▼ Got worse
K/R −0.05, Headshots −4 pp, Win rate −22 pp

Sep to Oct 2026 compared with Nov 2025 to Jun 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
31 matches · 52% win rate

ALMY- loses the most ELO on Anubis: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Ancient
  2. Most kills in a match: 36 · Cache
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
68% better than 93%
0.71 better than 32%
84.3 better than 63%
0.97 better than 27%
51% of 176 duels better than 45%
43% of 14 situations better than 61%
Anubis31
52% better than 47%
0.72 better than 38%
79.4 better than 39%
1.01 better than 40%
52% of 88 duels right on the average
30% of 23 situations better than 30%
Cache10
50% -
0.83 -
93.6 -
1.27-
50% of 42 duels -
60% of 5 situations -
Mirage9
22% -
0.62 -
71.3 -
0.79-
41% of 29 duels -
33% of 3 situations -
Nuke8
13% -
0.67 -
78.3 -
0.83-
32% of 19 duels -
100% of 2 situations -
Inferno6
33% -
0.62 -
77.9 -
0.50-
0% of 8 duels -
0% of 3 situations -
Overpass5
40% -
0.55 -
69.2 -
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Compared with players on the same level who have at least 15 matches on the map.

How ALMY- plays

Across 106 matches ALMY- averages K/R 0.70 and ADR 81.1; the rating across the 76 rated matches is 0.98. Biggest strength: Utility damage per round at 9.1, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Ancient with a 68% win rate in 37 matches. In 23 of 76 matches the rating was 1.10 or higher (30%), in 35 it was below 0.90. In 75 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 0.99. ALMY- loses the most ELO on Anubis (−30 ELO, win rate 52%). Things go best on Ancient (+61 ELO, win rate 68%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Got weaker: K/R −0.05, Headshots −4 pp, Win rate −22 pp. Unchanged in recent months: ADR at 81.4. Last 30 days: 72 matches, win rate 49%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.