ALL4N0THING

Russia
On FACEIT since 2015 260 matches tracked 111 matches in 30 days
Last updated:

How does ALL4N0THING play?

Rating 1.01 (from 241 matches) K/R 0.75 ADR 85.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.7
Knife kills 6 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 28x 4K, 4 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +482
= Stayed the same
Rating at 1.01, ADR at 85.1
▼ Got worse
K/R −0.04, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
40 matches · 45% win rate
Between 18:00 and 24:00 +60 ELO, win rate 44%
On Wednesdays −47 ELO, win rate 46%

ALL4N0THING loses the most ELO on Mirage: −5 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
49% better than 36%
0.78 better than 66%
87.4 better than 76%
1.07 better than 58%
47% of 366 duels better than 23%
36% of 33 situations better than 40%
Anubis51
59% better than 68%
0.78 better than 64%
88.1 better than 80%
1.09 better than 63%
53% of 222 duels better than 56%
32% of 25 situations better than 32%
Ancient50
48% better than 35%
0.75 better than 48%
85.7 better than 69%
0.96 better than 22%
51% of 331 duels better than 44%
30% of 20 situations better than 30%
Mirage40
45% better than 20%
0.70 better than 26%
83.4 better than 59%
0.91 better than 9%
46% of 274 duels better than 18%
36% of 14 situations better than 43%
Inferno13
62% -
0.74 -
80.6 -
1.02-
53% of 72 duels -
63% of 8 situations -
Nuke12
58% -
0.73 -
82.5 -
0.89-
43% of 72 duels -
40% of 5 situations -
Cache8
50% -
0.70 -
79.0 -
0.96-
52% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALL4N0THING plays

Across 260 matches ALL4N0THING averages K/R 0.75 and ADR 85.7; the rating across the 241 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 84 of 241 matches the rating was 1.10 or higher (35%), in 87 it was below 0.90. In 180 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. ALL4N0THING loses the most ELO on Mirage (−5 ELO, win rate 45%). Things go best on Anubis (+44 ELO, win rate 59%). Improved over the last three months: Win rate +4 pp, ELO +482. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: Rating at 1.01, ADR at 85.1. Last 30 days: 111 matches, win rate 56%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.