ALI_GHOST0
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so clearly above the average (49%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.06 K/D and so slightly above the average (0.98).
Impact
Strength2.7 MVPs per match and so well above the average (2.2).
Utility and deaths
WeaknessDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: October 2026 with 0.90.
Rating, 1.00 is an average match
Best month: October 2026 with 1.22.
Damage per round (ADR)
Best month: October 2026 with 99.6.
Share of headshot kills
Best month: September 2026 with 52%.
Matches won (win rate)
Best month: August 2026 with 45%.
Best month: September 2026 with 1,622.
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.44 · Dust 2
- Most kills in a match: 45 · Inferno
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How ALI_GHOST0 plays
Across 62 matches ALI_GHOST0 averages K/R 0.82, ADR 87.9 and a rating of 1.11. Biggest strength: Rating at 1.11, better than 93% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 18.9 kills per match with 50% headshots. The strongest map is Ancient with a 40% win rate in 10 matches. In 26 of 62 matches the rating was 1.10 or higher (42%), in 22 it was below 0.90. In 62 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. Last 30 days: 25 matches, win rate 36%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.