ALIX__

Puerto Rico
141 matches tracked 49 matches in 30 days
Last updated:

How does ALIX__ play?

Rating 0.97 K/R 0.72 ADR 79.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 141 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 2.2
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 15x 4K, 2 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 18%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 18%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.07, Headshots +7 pp, Win rate +3 pp, ELO +305
= Stayed the same
K/R at 0.72, ADR at 79.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
54 matches · 56% win rate
On Dust 2 −25 ELO
22 matches · 45% win rate
On Sundays ±0 ELO, win rate 30%

ALIX__ loses the most ELO on Mirage: −49 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.48 · Mirage
  3. Most kills in a match: 31 · Cache

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 71%
0.71 right on the average
79.6 better than 57%
0.98 right on the average
45% of 235 duels better than 25%
50% of 28 situations better than 81%
Dust 222
45% better than 32%
0.75 better than 68%
83.5 better than 73%
1.01 better than 56%
58% of 107 duels better than 91%
38% of 13 situations right on the average
Anubis18
56% better than 64%
0.66 better than 20%
74.4 better than 21%
0.91 better than 20%
46% of 68 duels better than 27%
18% of 11 situations better than 8%
Ancient16
63% better than 87%
0.70 better than 36%
79.8 better than 49%
0.96 better than 36%
52% of 71 duels better than 62%
44% of 9 situations better than 64%
Nuke10
40% -
0.64 -
73.3 -
0.81-
36% of 58 duels -
43% of 7 situations -
Cache7
14% -
0.79 -
81.9 -
1.06-
50% of 32 duels -
33% of 3 situations -
Inferno6
17% -
0.80 -
88.2 -
1.04-
60% of 15 duels -
0% of 2 situations -
Vertigo6
67% -
0.81 -
85.3 -
1.10-
86% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALIX__ plays

Across 141 matches ALIX__ averages K/R 0.72, ADR 79.7 and a rating of 0.97. Biggest strength: 3K rounds at 4.3%, better than 75% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 8% of level 7 players. Averages 15.9 kills per match with 37% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 43 of 141 matches the rating was 1.10 or higher (30%), in 62 it was below 0.90. In 120 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. ALIX__ loses the most ELO on Mirage (−49 ELO, win rate 56%). Match no. 1 of the day goes best: 55% win rate, −22 ELO. Improved over the last three months: Rating +0.07, Headshots +7 pp, Win rate +3 pp, ELO +305. Unchanged in recent months: K/R at 0.72, ADR at 79.8. Last 30 days: 49 matches, win rate 39%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.