ALIX__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just above the average (49%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).
Utility and deaths
Weakness28% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.98 (at the start 0.91). Just below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 83.5. Last 3 months: 79.8 (at the start 79.3). Just above the average (78.8).
Share of headshot kills
Best month: October 2026 with 40%. Last 3 months: 38% (at the start 31%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 51% (at the start 48%). Clearly above the average (47%).
Best month: September 2026 with 1,740. Last 3 months: 1,515 (at the start 1,210).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 141 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ALIX__ loses the most ELO on Mirage: −49 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.48 · Mirage
- Most kills in a match: 31 · Cache
Maps in detail
from the last 141 matchesCompared with players on the same level who have at least 15 matches on the map.
How ALIX__ plays
Across 141 matches ALIX__ averages K/R 0.72, ADR 79.7 and a rating of 0.97. Biggest strength: 3K rounds at 4.3%, better than 75% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 8% of level 7 players. Averages 15.9 kills per match with 37% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 43 of 141 matches the rating was 1.10 or higher (30%), in 62 it was below 0.90. In 120 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. ALIX__ loses the most ELO on Mirage (−49 ELO, win rate 56%). Match no. 1 of the day goes best: 55% win rate, −22 ELO. Improved over the last three months: Rating +0.07, Headshots +7 pp, Win rate +3 pp, ELO +305. Unchanged in recent months: K/R at 0.72, ADR at 79.8. Last 30 days: 49 matches, win rate 39%, net ELO +17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.