ALISTAIR

Australia
FACEIT verified FACEIT verified On FACEIT since 2014 291 matches tracked 26 matches in 30 days
ELO ▲ 105
3,406
30-day peak: 3,428
Rank OCE ▼ 3 places
#13
Australia #9 in Australia
30 days · prev. #10 · best #10
Last updated:

How does ALISTAIR play?

Rating 1.33 (from 186 matches) K/R 0.92 ADR 94.5 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 186 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 41% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.36+0.31 · Ø 1.05 better than 97%
Pistol kills per match 4.1 from the last 186
Knife kills 16 in 186 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (13.5%).

2K rounds 18.1%+4.6 pp · Ø 13.5% better than 99%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 41x 4K, 4 aces in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.92, ADR at 94.4, Win rate at 60%
▼ Got worse
ELO −164

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.00
AprMayJunJulAugSepOct

Best month: October 2026 with 1.00. Last 3 months: 0.92 (at the start 0.93). Well above the average (0.75).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −228 ELO
34 matches · 53% win rate
On Mirage −139 ELO
47 matches · 49% win rate
Between 6:00 and 12:00 −111 ELO, win rate 56%
On Tuesdays −157 ELO, win rate 48%

ALISTAIR loses the most ELO in match 3 of the day: −228 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Most kills in a match: 44 · Nuke
  3. Highest rating in a match: 2.54 · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
68% better than 91%
0.96 better than 98%
100.7 better than 98%
1.38 better than 98%
63% of 322 duels better than 92%
28% of 29 situations better than 20%
Mirage47
49% better than 25%
0.94 better than 97%
95.8 better than 95%
1.33 better than 97%
63% of 253 duels better than 95%
38% of 29 situations better than 47%
Anubis28
61% better than 71%
0.90 better than 95%
90.9 better than 89%
1.30 better than 96%
61% of 148 duels better than 89%
42% of 19 situations better than 58%
Cache23
57% better than 46%
0.92 better than 92%
92.4 better than 80%
1.30 better than 91%
68% of 107 duels better than 97%
41% of 17 situations better than 57%
Inferno15
80% better than 95%
0.81 better than 62%
84.1 better than 48%
1.26 better than 77%
58% of 57 duels better than 57%
86% of 7 situations better than 99%
Nuke12
83% -
0.99 -
97.2 -
1.37-
60% of 92 duels -
45% of 11 situations -
Ancient9
56% -
0.92 -
96.8 -
1.26-
70% of 37 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALISTAIR plays

Across 291 matches ALISTAIR averages K/R 0.92 and ADR 94.5; the rating across the 186 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 19.6 kills per match with 45% headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 129 of 186 matches the rating was 1.10 or higher (69%), in 25 it was below 0.90. In 121 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.43. ALISTAIR loses the most ELO in match 3 of the day (−228 ELO, win rate 53%). Things go best from match 5 of the day (+179 ELO, win rate 75%). Match no. 4 of the day goes best: 78% win rate, +144 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ELO −164. Unchanged in recent months: K/R at 0.92, ADR at 94.4, Win rate at 60%. Last 30 days: 26 matches, win rate 77%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.