ALEX_OM
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average40% of 1v1s won and so just above the average (38%).
Weapons and aim
Average60% headshots and so well above the average (47%).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.95. Last 3 months: 0.89 (at the start 0.95). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 77.0. Last 3 months: 72.4 (at the start 77.0). Clearly below the average (79.2).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 60% (at the start 59%). Well above the average (47%).
Matches won (win rate)
Best month: September 2026 with 46%. Last 3 months: 43% (at the start 45%). Clearly below the average (48%).
Best month: September 2026 with 1,876.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Anubis
- Most kills in a match: 31 · Inferno
- Highest rating in a match: 1.99 · Inferno
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How ALEX_OM plays
Across 96 matches ALEX_OM averages K/R 0.66, ADR 73.3 and a rating of 0.90. Biggest strength: Headshot rate at 60%, better than 97% of level 8 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 8 players. Averages 14.5 kills per match with 60% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 23 of 96 matches the rating was 1.10 or higher (24%), in 54 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. Things go best in match 1 of the day (+70 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +70 ELO. Got weaker: K/R −0.07, Rating −0.06, ADR −4.6. Unchanged in recent months: Headshots at 60%, Win rate at 43%. Last 30 days: 24 matches, win rate 42%, net ELO +43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.