ALBASTY-

Kazakhstan
On FACEIT since 2025 82 matches tracked 61 matches in 30 days
ELO ▼ 55
2,021
30-day peak: 2,076
Rank EU
#228,450
Kazakhstan #9,203 in Kazakhstan
Last updated:

How does ALBASTY- play?

Rating 1.16 K/R 0.85 ADR 92.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.6
Zeus kills1 in 82 matches
Knife kills 6 in 82 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 24x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ALBASTY- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: September 2026 with 0.97.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 −49 ELO, win rate 42%

ALBASTY- loses the most ELO from match 5 of the day: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.79 better than 74%
85.0 better than 72%
1.08 better than 69%
52% of 142 duels better than 56%
42% of 12 situations better than 62%
Dust 220
50% better than 44%
0.90 better than 96%
94.9 better than 96%
1.24 better than 95%
57% of 97 duels better than 79%
45% of 11 situations better than 72%
Ancient11
45% -
0.86 -
98.2 -
1.18-
61% of 41 duels -
17% of 6 situations -
Anubis9
56% -
0.83 -
92.0 -
1.13-
56% of 57 duels -
67% of 3 situations -
Inferno8
75% -
0.96 -
105.2 -
1.34-
69% of 35 duels -
0% of 6 situations -
Nuke7
14% -
0.88 -
91.7 -
1.16-
42% of 38 duels -
67% of 3 situations -
Cache3
33% -
0.59 -
86.0 -
0.75-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ALBASTY- plays

Across 82 matches ALBASTY- averages K/R 0.85, ADR 92.4 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 92.4, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 45% headshots. The strongest map is Mirage with a 50% win rate in 24 matches. In 46 of 82 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 82 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.29. ALBASTY- loses the most ELO from match 5 of the day (−25 ELO, win rate 40%). Things go best on Mirage (+1 ELO, win rate 50%). Last 30 days: 61 matches, win rate 46%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.