ALBANIAAAAA

Albania
On FACEIT since 2020 170 matches tracked 76 matches in 30 days
ELO ▲ 222
3,121
30-day peak: 3,140
Rank EU ▲ 4,216 places
#4,813
Albania #32 in Albania
30 days · prev. #9,029 · best #4,813
Last updated:

How does ALBANIAAAAA play?

Rating 1.03 (from 120 matches) K/R 0.71 ADR 76.8 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 21x 4K, 0 aces in 120 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 5.3+1.5 · Ø 3.8 better than 86%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 43%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +14 pp
= Stayed the same
K/R at 0.71, ADR at 76.2
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
42 matches · 50% win rate
On Thursdays ±0 ELO, win rate 44%

ALBANIAAAAA loses the most ELO on Ancient: −90 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Inferno
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
58% better than 62%
0.70 better than 23%
74.5 better than 15%
1.02 better than 31%
46% of 143 duels better than 16%
39% of 28 situations better than 49%
Ancient42
50% better than 31%
0.68 better than 14%
75.0 better than 15%
0.97 better than 20%
41% of 105 duels better than 4%
53% of 30 situations better than 84%
Anubis38
61% better than 69%
0.72 better than 33%
78.7 better than 33%
1.05 better than 45%
52% of 104 duels better than 46%
50% of 8 situations better than 77%
Inferno19
53% better than 25%
0.79 better than 53%
83.2 better than 45%
1.16-
62% of 53 duels better than 76%
33% of 9 situations better than 35%
Cache11
82% -
0.71 -
76.9 -
1.00-
51% of 51 duels -
33% of 3 situations -
Overpass3
67% -
0.83 -
85.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ALBANIAAAAA plays

Across 170 matches ALBANIAAAAA averages K/R 0.71 and ADR 76.8; the rating across the 120 rated matches is 1.03. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 44 of 120 matches the rating was 1.10 or higher (37%), in 44 it was below 0.90. In 120 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. ALBANIAAAAA loses the most ELO on Ancient (−90 ELO, win rate 50%). Things go best on Anubis (+165 ELO, win rate 61%). Improved over the last three months: Headshots +6 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.2. Last 30 days: 76 matches, win rate 57%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.