ALAAZKAA

Germany
332 matches tracked 91 matches in 30 days
Last updated:

How does ALAAZKAA play?

Rating 0.96 (from 258 matches) K/R 0.67 ADR 70.3 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 258 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 14%
AWP share of kills 19%+8 pp better than 82%
K/D 1.00−0.04 better than 34%
Pistol kills per match 3.3
Knife kills 5 in 332 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.6 pp better than 11%
Rounds with 3K 2.8%−1.3 pp better than 5%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 37x 4K, 1 ace in 255 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.18−0.12 better than 18%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, ELO +106
= Stayed the same
K/R at 0.67, ADR at 70.2
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.68).

Patterns

From the last 332 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −256 ELO
85 matches · 44% wins
In match 1 of the day −119 ELO
80 matches · 48% wins
Between 12:00 and 18:00 −157 ELO, win rate 47%
On Sundays −108 ELO, win rate 47%

ALAAZKAA loses the most ELO on Ancient: −256 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Inferno
  2. Most kills in a match: 49 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno98
61% better than 72%
0.71 better than 29%
73.3 better than 11%
1.03 better than 40%
56% of 275 duels better than 64%
38% of 71 situations better than 47%
Anubis96
59% better than 71%
0.67 better than 15%
70.7 better than 5%
0.95 better than 20%
56% of 322 duels better than 72%
49% of 68 situations better than 74%
Ancient85
44% better than 23%
0.65 better than 9%
68.2 better than 2%
0.94 better than 16%
56% of 277 duels better than 75%
35% of 78 situations better than 41%
Dust 226
42% better than 17%
0.64 better than 8%
73.0 better than 12%
0.81-
47% of 72 duels better than 26%
50% of 14 situations better than 82%
Cache25
60% -
0.60 -
63.2 -
0.86-
52% of 71 duels -
22% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALAAZKAA plays

Across 332 matches ALAAZKAA averages K/R 0.67 and ADR 70.3; the rating across the 258 rated matches is 0.96. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Damage per round (ADR) at 70.3. That is better than only 2% of players on level 10. On average 15.1 kills per match, 43% of them headshots. The strongest map is Inferno with a 61% win rate in 98 matches. In 82 of 258 matches the rating was 1.10 or higher (32%), in 114 it was below 0.90. In 255 matches with detailed stats: 37 4Ks and 1 aces. Best month by rating: August 2026 at 0.99. ALAAZKAA loses the most ELO on Ancient (−256 ELO, win rate 44%). Things go best on Inferno (+246 ELO, win rate 61%). Improved over the last three months: Headshots +6 pp, ELO +106. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.67, ADR at 70.2. Last 30 days: 91 matches, win rate 52%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.