AL3-IWNL

Malta
On FACEIT since 2016 345 matches tracked 115 matches in 30 days
Last updated:

How does AL3-IWNL play?

Rating 0.94 K/R 0.67 ADR 72.2 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 345 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.5
Knife kills 17 in 345 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 33x 4K, 0 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 2,209
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.2, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −65 ELO
73 matches · 49% win rate
On Anubis −25 ELO
35 matches · 46% win rate
On Wednesdays −123 ELO, win rate 32%

AL3-IWNL loses the most ELO on Ancient: −65 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 37 · Cache

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
53% better than 55%
0.64 better than 9%
69.5 better than 5%
0.89 better than 8%
46% of 327 duels better than 20%
43% of 44 situations better than 66%
Dust 280
54% better than 59%
0.70 better than 28%
73.8 better than 14%
0.98 better than 28%
49% of 268 duels better than 34%
40% of 47 situations better than 59%
Ancient73
49% better than 37%
0.70 better than 27%
76.0 better than 21%
0.98 better than 30%
41% of 255 duels better than 5%
43% of 47 situations better than 64%
Inferno44
48% better than 31%
0.61 better than 2%
67.7 better than 1%
0.88 better than 4%
50% of 143 duels better than 30%
32% of 22 situations better than 35%
Anubis35
46% better than 29%
0.61 better than 2%
67.2 better than 1%
0.86 better than 3%
40% of 139 duels better than 4%
33% of 18 situations better than 42%
Cache24
63% -
0.71 -
79.7 -
1.00-
53% of 117 duels -
45% of 22 situations -
Nuke3
67% -
0.82 -
79.2 -
1.12-
47% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AL3-IWNL plays

Across 345 matches AL3-IWNL averages K/R 0.67, ADR 72.2 and a rating of 0.94. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 72.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 54% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 88 of 345 matches the rating was 1.10 or higher (26%), in 165 it was below 0.90. In 274 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. AL3-IWNL loses the most ELO on Ancient (−65 ELO, win rate 49%). Things go best on Dust 2 (+137 ELO, win rate 54%). Match no. 3 of the day goes best: 66% win rate, +35 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.07, ADR −4.2, Win rate −7 pp. Unchanged in recent months: ELO at 2,209. Last 30 days: 115 matches, win rate 50%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.