AL1en_n
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months: 1.02 (at the start 1.03). Right on the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 81.7. Last 3 months: 77.2 (at the start 76.0). Slightly below the average (80.0).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 58% (at the start 56%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 51% (at the start 50%). Slightly above the average (49%).
Best month: September 2026 with 2,504. Last 3 months: 2,154 (at the start 2,423).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.20 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 40 · Anubis
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How AL1en_n plays
Across 112 matches AL1en_n averages K/R 0.72, ADR 76.7 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 57% headshots. The strongest map is Dust 2 with a 65% win rate in 26 matches. In 39 of 112 matches the rating was 1.10 or higher (35%), in 41 it was below 0.90. In 68 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. Things go best on Dust 2 (+73 ELO, win rate 65%). Match no. 2 of the day goes best: 57% win rate, +49 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −269. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.2, Win rate at 51%. Last 30 days: 31 matches, win rate 39%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.