el_Eg01st0
Name history of el_Eg01st0
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does el_Eg01st0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).
Compared with 979 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.03 K/D and so slightly above the average (0.97).
Impact
AverageExactly 2 kills in 13.6% of rounds and so slightly above the average (12.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.76). Right on the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.08. Last 3 months: 1.00 (at the start 1.06). Just above the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 81.2. Last 3 months: 75.9 (at the start 80.5). Slightly below the average (78.5).
Share of headshot kills
Best month: June 2026 with 44%. Last 3 months: 43% (at the start 41%). Slightly below the average (45%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 48% (at the start 55%). Right on the average (48%).
Best month: August 2026 with 1,501. Last 3 months: 1,345 (at the start 1,501).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 359 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
el_Eg01st0 loses the most ELO in match 2 of the day: −208 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.57 · Ancient
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 59 · Mirage
Maps in detail
from the last 359 matchesCompared with players on the same level who have at least 15 matches on the map.
How el_Eg01st0 plays
Across 359 matches el_Eg01st0 averages K/R 0.73, ADR 77.5 and a rating of 1.02. Biggest strength: Deaths per round at just 71% (lower is better), better than 75% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Anubis with a 59% win rate in 56 matches. In 131 of 359 matches the rating was 1.10 or higher (36%), in 137 it was below 0.90. In 329 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: June 2026 at 1.08. el_Eg01st0 loses the most ELO in match 2 of the day (−208 ELO, win rate 45%). Things go best in match 4 of the day (+147 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +147 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −4.6, Win rate −7 pp, ELO −156. Last 30 days: 69 matches, win rate 51%, net ELO −163.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.