AKTEP_BOBA
Name history of AKTEP_BOBA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does AKTEP_BOBA play?
Compared with 1,153 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (55%).
Clutch
Strength47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average69% headshots and so well above the average (53%).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so well below the average (14.6%).
Utility and deaths
Weakness1.7 utility damage per round and so well below the average (3.9).
Patterns
From the last 202 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AKTEP_BOBA loses the most ELO in match 4 of the day: +2 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Dust 2
- Most kills in a match: 36 · Mirage
- Highest rating in a match: 2.78 · Inferno
Maps in detail
from the last 202 matchesCompared with players on the same level who have at least 15 matches on the map.
How AKTEP_BOBA plays
Across 46 matches AKTEP_BOBA averages K/R 0.65 and ADR 71.0; the rating across the 20 rated matches is 0.97. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Damage per round (ADR) at 71.0, better than only 1% of level 10 · 3,500+ ELO players. Averages 13.7 kills per match with 69% headshots. The strongest map is Mirage with a 55% win rate in 88 matches. In 74 of 202 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 46 matches with detailed stats: 2 4Ks and 0 aces. AKTEP_BOBA loses the most ELO in match 4 of the day (+2 ELO, win rate 45%). Things go best on Mirage (+94 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, −60 ELO. Last 30 days: 46 matches, win rate 54%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.