AKTEP-G67

Ukraine
177 matches tracked 17 matches in 30 days
Last updated:

How does AKTEP-G67 play?

Rating 0.99 (from 127 matches) K/R 0.74 ADR 80.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 2.6
Knife kills 5 in 177 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 14x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, Win rate +8 pp, ELO +316
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.72 (at the start 0.75). Just above the average (0.71).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
28 matches · 61% win rate
In match 3 of the day +50 ELO
29 matches · 41% win rate
Between 18:00 and 24:00 −57 ELO, win rate 48%
On Thursdays ±0 ELO, win rate 46%

AKTEP-G67 loses the most ELO on Ancient: −36 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Nuke
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis53
55% better than 63%
0.74 better than 61%
78.8 better than 45%
1.02 better than 57%
58% of 130 duels better than 86%
57% of 14 situations better than 89%
Mirage35
43% better than 24%
0.75 better than 62%
84.7 better than 74%
0.93 better than 23%
58% of 89 duels better than 88%
33% of 6 situations better than 37%
Ancient28
61% better than 82%
0.71 better than 42%
76.5 better than 30%
1.00 better than 53%
42% of 105 duels better than 11%
38% of 8 situations right on the average
Nuke27
74% better than 97%
0.76 better than 53%
83.8 better than 60%
1.09 better than 63%
48% of 62 duels better than 28%
29% of 7 situations better than 21%
Dust 218
44% better than 30%
0.71 better than 42%
80.7 better than 56%
0.92 better than 19%
50% of 88 duels right on the average
25% of 12 situations better than 19%
Inferno10
50% -
0.74 -
80.3 -
1.01-
51% of 37 duels -
33% of 6 situations -
Cache5
40% -
0.66 -
70.6 -
0.93-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AKTEP-G67 plays

Across 177 matches AKTEP-G67 averages K/R 0.74 and ADR 80.4; the rating across the 127 rated matches is 0.99. Biggest strength: Headshot rate at 52%, better than 79% of level 8 players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 8 players. Averages 16.1 kills per match with 52% headshots. The strongest map is Nuke with a 74% win rate in 27 matches. In 47 of 127 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 87 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. AKTEP-G67 loses the most ELO on Ancient (−36 ELO, win rate 61%). Things go best on Mirage (+30 ELO, win rate 43%). Improved over the last three months: Headshots +5 pp, Win rate +8 pp, ELO +316. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.9. Last 30 days: 17 matches, win rate 47%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.