Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Opening
AverageClutch
AverageWeapons and aim
StrengthImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.01. Last 3 months: 0.82 (at the start 0.75).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 98.9. Last 3 months: 87.5 (at the start 79.8).
Share of headshot kills
Best month: May 2026 with 58%. Last 3 months unchanged at 56%.
Matches won (win rate)
Best month: July 2026 with 83%. Last 3 months: 68% (at the start 53%).
Best month: August 2026 with 1,379. Last 3 months: 1,379 (at the start 953).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 113 matches, each row based on 20+ matches.Where does the ELO go?
AKS--- loses the most ELO in match 2 of the day: ±0 ELO, 52% wins
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 42 · Inferno
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How AKS--- plays
Biggest strength: Opening duels won at 65%. That is better than 99% of players on level 7. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 7. On average 16.5 kills per match, 56% of them headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 37 matches with detailed stats: 3 4Ks and 0 aces. AKS--- loses the most ELO in match 2 of the day (±0 ELO, win rate 52%). Things go best in match 3 of the day (+31 ELO, win rate 70%). Improved over the last three months: K/R +0.07, ADR +7.7, Win rate +15 pp, ELO +426. Unchanged in recent months: Headshots at 56%.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.