AKS---

Turkey
113 matches tracked
Last updated:

How does AKS--- play?

K/R 0.77 ADR 82.5 from 113 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 65%+15 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 21%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 2.2+0.5 better than 90%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+10 pp better than 92%
AWP share of kills 2%−8 pp better than 13%
K/D 1.15+0.16 better than 95%
Pistol kills per match 2.6
Knife kills 4 in 113 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.3 pp better than 94%
Rounds with 3K 6.4%+2.5 pp better than 99%
MVPs per match 2.5+0.3 better than 86%
4Ks and aces 3x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 4.9+0.7 better than 71%
Enemies flashed per round 0.38+0.11 better than 79%
Rounds with a death 67%−6.0 pp better than 96%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.07, ADR +7.7, Win rate +15 pp, ELO +426
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 1.01. Last 3 months: 0.82 (at the start 0.75).

Patterns

From the last 113 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day ±0 ELO
29 matches · 52% wins

AKS--- loses the most ELO in match 2 of the day: ±0 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 42 · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 72%
0.77 better than 78%
82.7 better than 70%
-
55% of 62 duels better than 80%
18% of 17 situations better than 8%
Mirage31
61% better than 85%
0.78 better than 79%
82.3 better than 69%
-
59% of 68 duels better than 90%
44% of 18 situations better than 68%
Anubis14
71% –
0.78 –
80.8 –
-
65% of 17 duels –
67% of 3 situations –
Cache13
69% –
0.72 –
78.7 –
-
60% of 5 duels –
0% of 1 situations –
Inferno10
30% –
0.88 –
91.6 –
-
68% of 31 duels –
25% of 8 situations –
Nuke3
0% –
0.76 –
86.6 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AKS--- plays

Biggest strength: Opening duels won at 65%. That is better than 99% of players on level 7. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 7. On average 16.5 kills per match, 56% of them headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 37 matches with detailed stats: 3 4Ks and 0 aces. AKS--- loses the most ELO in match 2 of the day (±0 ELO, win rate 52%). Things go best in match 3 of the day (+31 ELO, win rate 70%). Improved over the last three months: K/R +0.07, ADR +7.7, Win rate +15 pp, ELO +426. Unchanged in recent months: Headshots at 56%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.