AKNG-
Name history of AKNG-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does AKNG- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average48% headshots and so clearly below the average (51%).
Impact
WeaknessExactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average1.8 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.16. Last 3 months: 1.03 (at the start 1.07). Just below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 83.8. Last 3 months: 75.0 (at the start 83.7). Clearly below the average (81.1).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 48% (at the start 47%). Clearly below the average (51%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months unchanged at 51%. Just above the average (50%).
Best month: September 2026 with 2,719. Last 3 months: 2,512 (at the start 2,041).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 273 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AKNG- loses the most ELO on Anubis: −60 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.13 · Mirage
- Most kills in a match: 39 · Mirage
Maps in detail
from the last 273 matchesCompared with players on the same level who have at least 15 matches on the map.
How AKNG- plays
Across 273 matches AKNG- averages K/R 0.72 and ADR 76.7; the rating across the 232 rated matches is 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 50 matches. In 84 of 232 matches the rating was 1.10 or higher (36%), in 86 it was below 0.90. In 222 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. AKNG- loses the most ELO on Anubis (−60 ELO, win rate 52%). Things go best on Mirage (+21 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, −60 ELO. Improved over the last three months: ELO +471. Got weaker: K/R −0.09, ADR −8.7. Unchanged in recent months: Rating at 1.03, Headshots at 48%, Win rate at 51%. Last 30 days: 83 matches, win rate 47%, net ELO −87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.