AKILVERME

Turkey
On FACEIT since 2020 68 matches tracked 68 matches in 30 days
ELO ▲ 530
2,193
30-day peak: 2,223
Rank EU
#148,445
Turkey #3,974 in Turkey
Last updated:

How does AKILVERME play?

Rating 1.24 K/R 0.88 ADR 97.4 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 68 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.32+0.30 · Ø 1.02 better than 98%
Pistol kills per match 3.3
Knife kills 3 in 68 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.9%+3.6 pp · Ø 13.3% better than 97%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 19x 4K, 1 ace in 68 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 96%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether AKILVERME is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
24 matches · 75% win rate

AKILVERME loses the most ELO on Dust 2: −21 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Most kills in a match: 43 · Cache
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
75% better than 99%
0.95 better than 98%
101.0 better than 99%
1.38 better than 99%
64% of 117 duels better than 96%
63% of 19 situations better than 96%
Mirage14
64% -
0.96 -
103.8 -
1.34-
58% of 91 duels -
14% of 7 situations -
Anubis9
22% -
0.78 -
94.7 -
1.03-
55% of 42 duels -
0% of 4 situations -
Cache8
88% -
0.88 -
93.9 -
1.20-
76% of 46 duels -
25% of 4 situations -
Inferno6
83% -
0.80 -
88.8 -
1.16-
49% of 43 duels -
33% of 6 situations -
Nuke5
80% -
0.60 -
80.4 -
0.79-
52% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AKILVERME plays

Across 68 matches AKILVERME averages K/R 0.88, ADR 97.4 and a rating of 1.24. Biggest strength: Damage per round (ADR) at 97.4, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 75% win rate in 24 matches. In 43 of 68 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 68 matches with detailed stats: 19 4Ks and 1 ace. AKILVERME loses the most ELO on Dust 2 (−21 ELO, win rate 75%). Last 30 days: 68 matches, win rate 69%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.