AJluHa_AH4Jl

Russia
On FACEIT since 2022 378 matches tracked 171 matches in 30 days
Last updated:
Next update possible in 44m 31s

How does AJluHa_AH4Jl play?

Rating 0.98 K/R 0.71 ADR 76.6 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 378 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.9
Knife kills 7 in 378 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 18%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 42x 4K, 2 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.8, Win rate −8 pp, ELO −110

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −128 ELO
61 matches · 44% win rate
On Cache −53 ELO
36 matches · 50% win rate
Between 18:00 and 24:00 −6 ELO, win rate 44%
On Fridays −27 ELO, win rate 42%

AJluHa_AH4Jl loses the most ELO in match 1 of the day: −128 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
47% better than 27%
0.70 better than 27%
75.8 better than 22%
0.96 better than 21%
51% of 612 duels better than 45%
33% of 78 situations better than 32%
Ancient80
51% better than 43%
0.74 better than 41%
79.5 better than 34%
1.03 better than 43%
51% of 350 duels better than 42%
35% of 57 situations better than 42%
Cache36
50% -
0.66 -
72.8 -
0.92-
49% of 122 duels -
32% of 22 situations -
Dust 236
42% better than 16%
0.70 better than 27%
75.0 better than 18%
0.99 better than 29%
46% of 144 duels better than 20%
22% of 27 situations better than 13%
Anubis31
58% better than 67%
0.74 better than 46%
77.8 better than 31%
1.03 better than 44%
54% of 138 duels better than 61%
35% of 26 situations better than 39%
Inferno24
67% better than 81%
0.73 better than 34%
81.7 better than 38%
0.99 better than 19%
59% of 70 duels better than 76%
43% of 7 situations better than 64%
Nuke19
53% better than 45%
0.68 better than 14%
72.2 better than 8%
0.96 better than 20%
45% of 74 duels better than 16%
20% of 5 situations better than 10%

Compared with players on the same level who have at least 15 matches on the map.

How AJluHa_AH4Jl plays

Across 378 matches AJluHa_AH4Jl averages K/R 0.71, ADR 76.6 and a rating of 0.98. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.98, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 57% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 130 of 378 matches the rating was 1.10 or higher (34%), in 161 it was below 0.90. In 278 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. AJluHa_AH4Jl loses the most ELO in match 1 of the day (−128 ELO, win rate 44%). Things go best on Anubis (+120 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +51 ELO. Got weaker: K/R −0.07, Rating −0.08, ADR −4.8, Win rate −8 pp, ELO −110. Unchanged in recent months: Headshots at 57%. Last 30 days: 171 matches, win rate 47%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.