AJMGOD

Poland
On FACEIT since 2018 189 matches tracked 86 matches in 30 days
ELO ▲ 67
2,510
30-day peak: 2,557
Rank EU
#51,137
Poland #2,701 in Poland
Last updated:

How does AJMGOD play?

Rating 1.05 (from 160 matches) K/R 0.74 ADR 77.5 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.8
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 25x 4K, 2 aces in 129 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 76.6, Win rate at 50%, ELO at 2,496
▼ Got worse
K/R −0.06, Rating −0.11

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −107 ELO
21 matches · 43% win rate
On Anubis −25 ELO
22 matches · 41% win rate
Between 12:00 and 18:00 −25 ELO, win rate 43%
On Thursdays −1 ELO, win rate 36%

AJMGOD loses the most ELO on Inferno: −107 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.45 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 38%
0.76 better than 54%
78.9 better than 36%
1.12 better than 73%
57% of 155 duels better than 79%
38% of 34 situations right on the average
Dust 240
48% better than 34%
0.69 better than 23%
74.5 better than 16%
0.98 better than 27%
47% of 109 duels better than 23%
41% of 27 situations better than 56%
Ancient25
56% better than 61%
0.80 better than 72%
80.8 better than 43%
1.10 better than 68%
52% of 82 duels right on the average
47% of 19 situations better than 72%
Anubis22
41% better than 12%
0.70 better than 24%
75.5 better than 18%
0.98 better than 25%
53% of 45 duels better than 56%
57% of 7 situations better than 88%
Inferno21
43% better than 12%
0.74 better than 37%
78.4 better than 20%
1.05 better than 34%
60% of 53 duels better than 80%
38% of 13 situations better than 47%
Cache15
53% -
0.66 -
71.8 -
0.98-
55% of 49 duels -
33% of 12 situations -
Nuke9
78% -
0.86 -
87.3 -
1.22-
59% of 22 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AJMGOD plays

Across 189 matches AJMGOD averages K/R 0.74 and ADR 77.5; the rating across the 160 rated matches is 1.05. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 63 of 160 matches the rating was 1.10 or higher (39%), in 56 it was below 0.90. In 129 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. AJMGOD loses the most ELO on Inferno (−107 ELO, win rate 43%). Things go best on Dust 2 (+80 ELO, win rate 48%). Match no. 3 of the day goes best: 61% win rate, +55 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.11. Unchanged in recent months: ADR at 76.6, Win rate at 50%, ELO at 2,496. Last 30 days: 86 matches, win rate 50%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.