AJJZ-_
Name history of AJJZ-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does AJJZ-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
StrengthAJJZ-_ wins 56 of 100 opening duels. 5 percentage points above the level 9 average (51%).
Clutch
AverageAJJZ-_ wins 17 of 100 1v2s. 4 percentage points below the level 9 average (21%).
Weapons and aim
Average1.03 kills per death. 0.02 above the level 9 average (1.01).
Impact
AverageAJJZ-_ gets exactly 2 kills in 14.3 of 100 rounds. 1.2 percentage points above the level 9 average (13.1%).
Utility and deaths
AverageAverages 3.0 utility damage per round from HEs and mollies. 1.3 below the level 9 average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.76 (at the start 0.75). 0.03 above the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.25.
Damage per round (ADR)
Best month: October 2026 with 93.0. Last 3 months: 81.9 (at the start 83.0). 2.2 above the level 9 average (79.7).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 46% (at the start 51%). 2 percentage points below the level 9 average (48%).
Matches won (win rate)
Best month: October 2026 with 86%. Last 3 months: 51% (at the start 49%). 1 percentage point above the level 9 average (50%).
Best month: September 2026 with 1,909. Last 3 months: 1,785 (at the start 1,688).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 78%.
Patterns
From the last 215 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AJJZ-_ loses the most ELO in match 3 of the day: −102 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Inferno
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.96 · Dust 2
Maps in detail
from the last 215 matchesCompared with players on the same level who have at least 15 matches on the map.
How AJJZ-_ plays
Across 215 matches AJJZ-_ averages K/R 0.76 and ADR 82.3; the rating across the 135 rated matches is 1.04. Biggest strength: Opening duels won at 56%, better than 88% of level 9 players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 9 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 52 of 135 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 135 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. AJJZ-_ loses the most ELO in match 3 of the day (−102 ELO, win rate 45%). Things go best from match 5 of the day (+27 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +27 ELO. Improved over the last three months: ELO +97. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.9, Win rate at 51%. Last 30 days: 52 matches, win rate 52%, net ELO −4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.