AIpacino

Italy
On FACEIT since 2022 279 matches tracked 123 matches in 30 days
Last updated:

How does AIpacino play?

Rating 1.02 K/R 0.73 ADR 77.7 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 279 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 6 in 279 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 17x 4K, 3 aces in 179 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +301
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.1
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
46 matches · 39% win rate
On Thursdays ±0 ELO, win rate 46%

AIpacino loses the most ELO in match 1 of the day: −90 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.17 · Mirage
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
57% better than 71%
0.75 better than 53%
79.7 better than 43%
1.04 right on the average
53% of 631 duels better than 60%
39% of 72 situations better than 53%
Ancient72
46% better than 28%
0.70 better than 27%
77.8 better than 29%
0.98 better than 30%
50% of 340 duels better than 41%
33% of 57 situations better than 38%
Anubis56
52% better than 49%
0.70 better than 26%
74.0 better than 12%
0.99 better than 30%
56% of 220 duels better than 72%
35% of 37 situations better than 45%
Inferno24
54% better than 52%
0.77 better than 57%
78.7 better than 32%
1.10 better than 58%
53% of 95 duels better than 44%
44% of 16 situations better than 70%
Nuke15
47% better than 24%
0.73 better than 36%
75.6 better than 19%
0.97 better than 24%
44% of 66 duels better than 11%
20% of 10 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How AIpacino plays

Across 279 matches AIpacino averages K/R 0.73, ADR 77.7 and a rating of 1.02. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 44% headshots. The strongest map is Mirage with a 57% win rate in 109 matches. In 112 of 279 matches the rating was 1.10 or higher (40%), in 108 it was below 0.90. In 179 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. AIpacino loses the most ELO in match 1 of the day (−90 ELO, win rate 39%). Things go best on Ancient (+119 ELO, win rate 46%). From match no. 5 of the day on, things go best: 57% win rate, +59 ELO. Improved over the last three months: ELO +301. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.1. Last 30 days: 123 matches, win rate 51%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.