AI_Nocke
Name history of AI_Nocke
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does AI_Nocke play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so just above the average (52%).
Clutch
Average27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so just above the average (4.2%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.12. Last 3 months: 1.08 (at the start 1.11). Slightly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 82.3. Last 3 months: 80.9 (at the start 81.9). Right on the average (80.9).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 57% (at the start 51%). Well above the average (51%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 55% (at the start 53%). Clearly above the average (52%).
Best month: October 2026 with 2,864. Last 3 months: 2,770 (at the start 2,586).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 311 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
AI_Nocke loses the most ELO on Dust 2: −144 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.19 · Cache
- Most kills in a match: 39 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 311 matchesCompared with players on the same level who have at least 15 matches on the map.
How AI_Nocke plays
Across 311 matches AI_Nocke averages K/R 0.77, ADR 81.1 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Cache with a 65% win rate in 52 matches. In 147 of 311 matches the rating was 1.10 or higher (47%), in 98 it was below 0.90. In 255 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. AI_Nocke loses the most ELO on Dust 2 (−144 ELO, win rate 45%). Things go best on Mirage (+9 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate, −6 ELO. Improved over the last three months: Headshots +6 pp, ELO +184. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 80.9, Win rate at 55%. Last 30 days: 87 matches, win rate 52%, net ELO −74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.