AI_Nocke

Poland
On FACEIT since 2016 311 matches tracked 87 matches in 30 days
Last updated:

How does AI_Nocke play?

Rating 1.09 K/R 0.77 ADR 81.1 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 311 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.3
Knife kills 10 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 48%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 2 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, ELO +184
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 80.9, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −144 ELO
65 matches · 45% win rate
On Nuke −131 ELO
35 matches · 57% win rate
On Saturdays −184 ELO, win rate 47%

AI_Nocke loses the most ELO on Dust 2: −144 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Cache
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
54% better than 53%
0.76 right on the average
82.3 better than 51%
1.07 better than 55%
52% of 450 duels right on the average
39% of 51 situations better than 52%
Dust 265
45% better than 21%
0.76 better than 53%
79.9 better than 40%
1.09 better than 59%
50% of 290 duels better than 38%
33% of 46 situations better than 35%
Cache52
65% better than 76%
0.81 better than 58%
85.0 right on the average
1.17 better than 65%
58% of 243 duels better than 70%
32% of 31 situations better than 32%
Nuke35
57% better than 52%
0.73 better than 32%
78.0 better than 27%
1.05 better than 40%
47% of 129 duels better than 19%
64% of 22 situations better than 94%
Anubis33
55% better than 53%
0.80 better than 73%
81.5 better than 49%
1.14 better than 76%
53% of 135 duels better than 54%
41% of 22 situations better than 56%
Ancient6
100% -
0.84 -
87.0 -
1.12-
74% of 35 duels -
50% of 2 situations -
Vertigo5
20% -
0.49 -
63.9 -
0.66-
50% of 14 duels -
50% of 4 situations -
Inferno3
67% -
0.80 -
85.6 -
1.15-
75% of 12 duels -
-
Mst_pistolmap_ver2.0_noheadarmor3
67% -
0.61 -
61.1 -
0.93-
48% of 29 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AI_Nocke plays

Across 311 matches AI_Nocke averages K/R 0.77, ADR 81.1 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 56% headshots. The strongest map is Cache with a 65% win rate in 52 matches. In 147 of 311 matches the rating was 1.10 or higher (47%), in 98 it was below 0.90. In 255 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. AI_Nocke loses the most ELO on Dust 2 (−144 ELO, win rate 45%). Things go best on Mirage (+9 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate, −6 ELO. Improved over the last three months: Headshots +6 pp, ELO +184. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 80.9, Win rate at 55%. Last 30 days: 87 matches, win rate 52%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.