AIZ5N

Greece
231 matches tracked 52 matches in 30 days
Last updated:

How does AIZ5N play?

Rating 1.07 K/R 0.78 ADR 82.7 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 231 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 6

Compared with 817 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 88%

Clutch

Average
Last one alive

40% of 1v1s won and so slightly above the average (37%).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 64%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 37%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Strength
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 92%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 1.07+0.10 · Ø 0.97 better than 86%
Pistol kills per match 2.6
Knife kills 5 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.8%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 79%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 58%
MVPs per match 2.2+0.1 · Ø 2.1 better than 55%
4Ks and aces 29x 4K, 4 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 28%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 41%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 60%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +124
= Stayed the same
Headshots at 55%, Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −5.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Clearly above the average (0.71).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
71 matches · 52% win rate
In match 1 of the day −20 ELO
45 matches · 38% win rate
On Fridays +78 ELO, win rate 43%

AIZ5N loses the most ELO on Dust 2: −113 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.35 · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
52% better than 55%
0.76 better than 72%
80.2 better than 56%
1.04 better than 68%
51% of 297 duels better than 58%
35% of 31 situations better than 43%
Mirage67
49% better than 49%
0.83 better than 94%
86.3 better than 86%
1.15 better than 93%
57% of 257 duels better than 88%
39% of 44 situations better than 51%
Anubis34
38% better than 10%
0.69 better than 35%
77.0 better than 37%
0.93 better than 29%
46% of 162 duels better than 30%
27% of 15 situations better than 19%
Ancient27
56% better than 70%
0.79 better than 83%
83.6 better than 73%
1.06 better than 74%
63% of 91 duels better than 97%
40% of 20 situations better than 55%
Inferno21
52% better than 52%
0.80 better than 91%
83.3 better than 79%
1.07 better than 81%
48% of 64 duels better than 43%
25% of 16 situations better than 17%
Cache9
44% -
0.91 -
98.7 -
1.26-
68% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AIZ5N plays

Across 231 matches AIZ5N averages K/R 0.78, ADR 82.7 and a rating of 1.07. Biggest strength: Headshot rate at 54%, better than 92% of level 6 players. Averages 16.9 kills per match with 54% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 101 of 231 matches the rating was 1.10 or higher (44%), in 77 it was below 0.90. In 177 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. AIZ5N loses the most ELO on Dust 2 (−113 ELO, win rate 52%). Things go best on Mirage (+96 ELO, win rate 49%). Match no. 2 of the day goes best: 54% win rate, −72 ELO. Improved over the last three months: ELO +124. Got weaker: K/R −0.08, Rating −0.11, ADR −5.7. Unchanged in recent months: Headshots at 55%, Win rate at 49%. Last 30 days: 52 matches, win rate 48%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.