AI-P7m

Moldova
On FACEIT since 2022 398 matches tracked 122 matches in 30 days
ELO ▲ 83
3,492
30-day peak: 3,552
Rank EU ▼ 89 places
#1,141
Moldova #4 in Moldova
30 days · prev. #1,052 · best #1,052
Last updated:

How does AI-P7m play?

Rating 1.02 K/R 0.73 ADR 78.6 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 398 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.6
Knife kills 5 in 398 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 51x 4K, 4 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 78.2, ELO at 3,462
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −187 ELO
78 matches · 47% win rate
On Nuke −103 ELO
57 matches · 51% win rate
On Mondays −177 ELO, win rate 43%

AI-P7m loses the most ELO in match 2 of the day: −187 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient99
57% better than 55%
0.74 better than 40%
80.0 better than 38%
1.05 better than 46%
50% of 416 duels better than 35%
52% of 56 situations better than 83%
Mirage92
48% better than 22%
0.69 better than 18%
75.6 better than 18%
0.97 better than 19%
47% of 365 duels better than 19%
47% of 45 situations better than 74%
Nuke57
51% better than 29%
0.75 better than 41%
81.1 better than 43%
1.04 better than 35%
43% of 229 duels better than 7%
38% of 29 situations better than 44%
Cache49
45% better than 11%
0.77 better than 41%
81.8 better than 32%
1.06 better than 32%
58% of 221 duels better than 67%
45% of 38 situations better than 69%
Dust 240
68% better than 91%
0.73 better than 36%
76.5 better than 22%
1.04 better than 38%
50% of 172 duels better than 35%
47% of 15 situations better than 72%
Anubis39
51% better than 36%
0.69 better than 21%
77.3 better than 26%
0.97 better than 20%
51% of 143 duels better than 40%
53% of 19 situations better than 82%
Inferno22
50% better than 15%
0.71 better than 23%
76.9 better than 16%
1.01 better than 21%
54% of 98 duels better than 38%
29% of 14 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How AI-P7m plays

Across 398 matches AI-P7m averages K/R 0.73, ADR 78.6 and a rating of 1.02. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 68% win rate in 40 matches. In 147 of 398 matches the rating was 1.10 or higher (37%), in 151 it was below 0.90. In 339 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: July 2026 at 1.06. AI-P7m loses the most ELO in match 2 of the day (−187 ELO, win rate 47%). Things go best from match 5 of the day (+730 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +730 ELO. Got weaker: Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 78.2, ELO at 3,462. Last 30 days: 122 matches, win rate 53%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.