AI-Bagheera

Moldova
On FACEIT since 2015 270 matches tracked 48 matches in 30 days
ELO ▲ 11
3,627
30-day peak: 3,655
Rank EU ▼ 11 places
#669
Moldova #1 in Moldova
30 days · prev. #658 · best #536
Last updated:

How does AI-Bagheera play?

Rating 1.06 K/R 0.74 ADR 79.4 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 270 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly below the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 53%−2 pp · Ø 55% better than 35%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just below the average (1.12).

Headshot rate 50%−3 pp · Ø 53% better than 29%
AWP share of kills 24%+10 pp · Ø 14% better than 81%
K/D 1.09−0.03 · Ø 1.12 better than 28%
Pistol kills per match 2.7
Knife kills 3 in 270 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so clearly below the average (14.6%).

2K rounds 13.4%−1.2 pp · Ø 14.6% better than 18%
3K rounds 4.3%−0.3 pp · Ø 4.6% better than 30%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 21x 4K, 3 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 42%
Enemies flashed per round 0.43+0.08 · Ø 0.35 better than 76%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +221
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −4.8, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Clearly below the average (0.79).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −160 ELO
29 matches · 48% win rate
On Dust 2 −40 ELO
30 matches · 47% win rate
On Mondays −377 ELO, win rate 39%

AI-Bagheera loses the most ELO on Anubis: −160 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
59% better than 57%
0.76 better than 27%
81.2 better than 22%
1.09 better than 35%
56% of 388 duels better than 55%
45% of 66 situations better than 70%
Nuke48
54% right on the average
0.82 better than 73%
87.9 better than 74%
1.16 better than 74%
58% of 260 duels better than 76%
31% of 42 situations better than 27%
Ancient35
69% better than 84%
0.74 better than 25%
79.5 better than 20%
1.08 better than 37%
52% of 159 duels better than 34%
44% of 16 situations better than 63%
Dust 230
47% better than 15%
0.67 better than 4%
70.5 better than 1%
0.96 better than 5%
44% of 120 duels better than 6%
45% of 20 situations better than 66%
Anubis29
48% better than 20%
0.71 better than 15%
76.4 better than 11%
1.02 better than 19%
47% of 139 duels better than 14%
46% of 24 situations better than 68%
Cache27
37% -
0.68 -
71.4 -
0.97-
47% of 113 duels -
42% of 12 situations -
Inferno8
38% -
0.68 -
71.9 -
0.93-
60% of 20 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AI-Bagheera plays

Across 270 matches AI-Bagheera averages K/R 0.74, ADR 79.4 and a rating of 1.06. Most room to improve: Damage per round (ADR) at 79.4, better than only 14% of level 10 · 3,500+ ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 120 of 270 matches the rating was 1.10 or higher (44%), in 91 it was below 0.90. In 198 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. AI-Bagheera loses the most ELO on Anubis (−160 ELO, win rate 48%). Things go best on Mirage (+273 ELO, win rate 59%). Match no. 3 of the day goes best: 65% win rate, +226 ELO. Improved over the last three months: Win rate +3 pp, ELO +221. Got weaker: K/R −0.05, Rating −0.09, ADR −4.8, Headshots −5 pp. Last 30 days: 48 matches, win rate 52%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.