AI-98

Antarctica
On FACEIT since 2025 236 matches tracked 48 matches in 30 days
ELO ▲ 251
2,255
30-day peak: 2,255
Rank EU
#114,708
Antarctica #232 in Antarctica
Last updated:

How does AI-98 play?

Rating 1.11 K/R 0.80 ADR 87.5 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 236 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 2.8
Knife kills 4 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 18x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.17, ADR −5.0, Win rate −12 pp, ELO −121

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.78 (at the start 0.88). Slightly above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
72 matches · 49% win rate
On Anubis −15 ELO
26 matches · 35% win rate
Between 18:00 and 24:00 +60 ELO, win rate 38%
On Sundays ±0 ELO, win rate 38%

AI-98 loses the most ELO on Mirage: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 37%
0.81 better than 77%
86.9 better than 77%
1.12 better than 74%
61% of 403 duels better than 92%
41% of 39 situations better than 60%
Dust 266
53% better than 56%
0.82 better than 81%
89.3 better than 83%
1.13 better than 76%
59% of 374 duels better than 86%
42% of 36 situations better than 62%
Ancient40
43% better than 21%
0.81 better than 77%
89.7 better than 84%
1.08 better than 65%
62% of 200 duels better than 92%
38% of 26 situations right on the average
Anubis26
35% better than 6%
0.73 better than 43%
79.5 better than 39%
1.03 better than 46%
51% of 161 duels better than 47%
53% of 19 situations better than 80%
Nuke23
57% better than 58%
0.85 better than 81%
92.0 better than 86%
1.15 better than 72%
63% of 150 duels better than 96%
56% of 9 situations better than 84%
Inferno9
44% -
0.72 -
83.2 -
1.03-
63% of 40 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AI-98 plays

Across 236 matches AI-98 averages K/R 0.80, ADR 87.5 and a rating of 1.11. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 42% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 121 of 236 matches the rating was 1.10 or higher (51%), in 66 it was below 0.90. In 161 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. AI-98 loses the most ELO on Mirage (−60 ELO, win rate 49%). Things go best in match 4 of the day (+93 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +93 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, Rating −0.17, ADR −5.0, Win rate −12 pp, ELO −121. Last 30 days: 48 matches, win rate 40%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.