AGREGATOR200

Russia
On FACEIT since 2026 177 matches tracked 89 matches in 30 days
Last updated:

How does AGREGATOR200 play?

Rating 1.04 K/R 0.77 ADR 83.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9
Knife kills 5 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 38x 4K, 2 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether AGREGATOR200 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 177 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
60 matches · 47% win rate
In match 1 of the day −85 ELO
29 matches · 31% win rate
Between 6:00 and 12:00 −54 ELO, win rate 38%
On Fridays −54 ELO, win rate 33%

AGREGATOR200 loses the most ELO on Mirage: −90 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 30%
0.77 better than 63%
84.3 better than 67%
1.02 better than 46%
50% of 261 duels better than 42%
27% of 30 situations better than 19%
Ancient37
51% better than 45%
0.78 better than 64%
85.6 better than 68%
1.04 right on the average
49% of 187 duels better than 34%
37% of 19 situations better than 47%
Anubis35
49% better than 38%
0.82 better than 82%
86.4 better than 76%
1.10 better than 70%
62% of 140 duels better than 93%
26% of 23 situations better than 23%
Nuke20
40% better than 10%
0.79 better than 61%
85.6 better than 64%
1.08 better than 56%
53% of 116 duels right on the average
17% of 12 situations better than 5%
Dust 218
28% better than 2%
0.64 better than 8%
72.4 better than 11%
0.87 better than 5%
43% of 74 duels better than 10%
29% of 7 situations better than 25%
Cache4
75% -
0.82 -
83.8 -
1.15-
65% of 20 duels -
67% of 3 situations -
Inferno3
67% -
0.82 -
84.0 -
1.07-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AGREGATOR200 plays

Across 177 matches AGREGATOR200 averages K/R 0.77, ADR 83.9 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · all ELO ranges players. Averages 16.9 kills per match with 44% headshots. The strongest map is Ancient with a 51% win rate in 37 matches. In 68 of 177 matches the rating was 1.10 or higher (38%), in 63 it was below 0.90. In 177 matches with detailed stats: 38 4Ks and 2 aces. AGREGATOR200 loses the most ELO on Mirage (−90 ELO, win rate 47%). Things go best in match 2 of the day (+65 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +65 ELO. Last 30 days: 89 matches, win rate 53%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.