AFg0o0

Russia
137 matches tracked 44 matches in 30 days
Last updated:

How does AFg0o0 play?

Rating 0.96 K/R 0.70 ADR 75.1 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 32%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so slightly below the average (44%).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 0.94−0.03 · Ø 0.97 better than 42%
Pistol kills per match 2.4
Zeus kills1 in 137 matches
Knife kills 10 in 137 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.9%).

2K rounds 14.1%+1.2 pp · Ø 12.9% better than 85%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 35%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 3 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.8).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 18%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 37%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 74.8, Headshots at 42%
▼ Got worse
Win rate −15 pp, ELO −456

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.68). Right on the average (0.71).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −12 ELO, win rate 50%
On Wednesdays −3 ELO, win rate 50%

AFg0o0 loses the most ELO from match 5 of the day: ±0 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
59% better than 81%
0.68 better than 37%
75.6 better than 36%
0.94 better than 36%
44% of 212 duels better than 22%
27% of 30 situations better than 21%
Mirage39
56% better than 74%
0.71 better than 54%
77.1 better than 49%
0.99 better than 59%
46% of 211 duels better than 32%
39% of 18 situations right on the average
Ancient14
50% -
0.72 -
75.4 -
1.00-
48% of 60 duels -
40% of 5 situations -
Anubis14
64% -
0.76 -
83.8 -
1.07-
58% of 64 duels -
38% of 8 situations -
Nuke13
54% -
0.64 -
64.1 -
0.85-
51% of 59 duels -
33% of 3 situations -
Inferno4
75% -
0.58 -
63.0 -
0.76-
38% of 21 duels -
0% of 1 situations -
Cache3
67% -
0.64 -
69.9 -
0.94-
27% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AFg0o0 plays

Across 137 matches AFg0o0 averages K/R 0.70, ADR 75.1 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 30%, better than only 16% of level 5 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 45 of 137 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 75 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. AFg0o0 loses the most ELO from match 5 of the day (±0 ELO, win rate 46%). Things go best in match 3 of the day (+40 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +40 ELO. Got weaker: Win rate −15 pp, ELO −456. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 74.8, Headshots at 42%. Last 30 days: 44 matches, win rate 45%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.