AFP

Australia
On FACEIT since 2020 21 matches tracked 21 matches in 30 days
Last updated:

How does AFP play?

Rating 0.87 K/R 0.67 ADR 80.1 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.14 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 0% normal 0.90 to 1.09 43% weak 0.75 to 0.89 33% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.98).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.82−0.16 · Ø 0.98 better than 2%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (12.9%).

2K rounds 10.4%−2.5 pp · Ø 12.9% better than 2%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 78%
MVPs per match 2.1−0.1 · Ø 2.2 better than 33%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Patterns

Soon this shows where AFP loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Cache
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.09 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
50% -
0.61 -
77.8 -
0.85-
32% of 34 duels -
33% of 3 situations -
Ancient5
80% -
0.77 -
86.1 -
0.96-
54% of 28 duels -
0% of 1 situations -
Anubis4
25% -
0.53 -
70.4 -
0.67-
52% of 31 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AFP plays

Across 21 matches AFP averages K/R 0.67, ADR 80.1 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 9 players. Averages 14.6 kills per match with 53% headshots. In 0 of 21 matches the rating was 1.10 or higher (0%), in 12 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 21 matches, win rate 62%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.