ADibaby

South Korea
On FACEIT since 2023 216 matches tracked 55 matches in 30 days
ELO ▲ 141
2,825
30-day peak: 2,860
Rank EU
#15,675
South Korea #231 in South Korea
Last updated:

How does ADibaby play?

Rating 1.05 (from 193 matches) K/R 0.76 ADR 81.3 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 1%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 95%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.2
Knife kills 4 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.3%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 2 aces in 118 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 18%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 82.4
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
26 matches · 65% win rate
On Dust 2 −25 ELO
36 matches · 44% win rate
On Saturdays −3 ELO, win rate 38%

ADibaby loses the most ELO on Anubis: −27 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
57% better than 67%
0.78 better than 61%
82.2 better than 51%
1.09 better than 62%
52% of 422 duels right on the average
20% of 41 situations better than 7%
Dust 236
44% better than 18%
0.70 better than 25%
74.9 better than 18%
0.96 better than 18%
48% of 141 duels better than 27%
33% of 18 situations better than 36%
Ancient32
44% better than 20%
0.72 better than 31%
79.0 better than 31%
0.98 better than 25%
50% of 147 duels better than 37%
21% of 14 situations better than 12%
Anubis26
65% better than 84%
0.80 better than 73%
86.7 better than 75%
1.06 right on the average
52% of 132 duels right on the average
30% of 10 situations better than 29%
Nuke21
48% better than 23%
0.79 better than 58%
82.7 better than 51%
1.13 better than 64%
53% of 66 duels right on the average
31% of 16 situations better than 30%
Inferno3
33% -
1.00 -
94.9 -
1.57-
83% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ADibaby plays

Across 216 matches ADibaby averages K/R 0.76 and ADR 81.3; the rating across the 193 rated matches is 1.05. Biggest strength: Headshot rate at 62%, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 62% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 81 of 193 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. ADibaby loses the most ELO on Anubis (−27 ELO, win rate 65%). Things go best on Nuke (+30 ELO, win rate 48%). Match no. 4 of the day goes best: 62% win rate, −16 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 82.4. Last 30 days: 55 matches, win rate 56%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.