ADCKUU213

Switzerland
On FACEIT since 2021 74 matches tracked 60 matches in 30 days
ELO ▲ 376
2,244
30-day peak: 2,244
Rank EU
#118,576
Switzerland #958 in Switzerland
Last updated:

How does ADCKUU213 play?

Rating 1.03 K/R 0.73 ADR 82.6 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 13x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ADCKUU213 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 66%
0.70 better than 32%
83.3 better than 65%
1.01 better than 45%
40% of 55 duels better than 5%
41% of 17 situations better than 60%
Dust 216
50% better than 44%
0.77 better than 67%
85.5 better than 76%
1.11 better than 76%
50% of 42 duels better than 43%
42% of 12 situations better than 62%
Anubis15
47% better than 34%
0.76 better than 62%
81.3 better than 54%
1.08 better than 68%
62% of 39 duels better than 95%
25% of 12 situations better than 21%
Ancient10
90% -
0.77 -
86.2 -
1.08-
50% of 34 duels -
20% of 5 situations -
Inferno6
83% -
0.69 -
75.9 -
0.99-
58% of 12 duels -
0% of 3 situations -
Nuke3
100% -
0.56 -
75.7 -
0.74-
55% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ADCKUU213 plays

Across 74 matches ADCKUU213 averages K/R 0.73, ADR 82.6 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 36% headshots. The strongest map is Ancient with a 90% win rate in 10 matches. In 30 of 74 matches the rating was 1.10 or higher (41%), in 25 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Things go best on Mirage (+15 ELO, win rate 55%). Last 30 days: 60 matches, win rate 63%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.