AD0S

Turkey
On FACEIT since 2025 119 matches tracked 43 matches in 30 days
Last updated:

How does AD0S play?

Rating 1.18 K/R 0.81 ADR 84.5 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 119 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 2.9
Knife kills 5 in 119 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 94%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 18x 4K, 1 ace in 77 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.81, Rating at 1.17, ADR at 84.3, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
42 matches · 62% win rate
In match 1 of the day −24 ELO
34 matches · 47% win rate
Between 18:00 and 24:00 −24 ELO, win rate 44%
On Mondays −52 ELO, win rate 46%

AD0S loses the most ELO on Dust 2: −28 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Cache
  2. Most kills in a match: 51 · Anubis
  3. Highest rating in a match: 2.11 · Anubis

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
62% better than 84%
0.82 better than 85%
84.8 better than 72%
1.20 better than 91%
53% of 144 duels better than 60%
53% of 32 situations better than 86%
Mirage19
47% better than 34%
0.75 better than 56%
80.2 better than 48%
1.09 better than 71%
49% of 61 duels better than 38%
19% of 16 situations better than 8%
Anubis16
56% better than 68%
0.81 better than 83%
85.9 better than 77%
1.14 better than 84%
36% of 36 duels better than 1%
25% of 12 situations better than 21%
Cache15
27% -
0.82 -
87.3 -
1.18-
47% of 49 duels -
30% of 10 situations -
Inferno12
50% -
0.84 -
86.1 -
1.21-
47% of 43 duels -
23% of 13 situations -
Ancient8
38% -
0.79 -
82.4 -
1.12-
50% of 26 duels -
17% of 6 situations -
Nuke6
100% -
0.82 -
84.0 -
1.24-
48% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AD0S plays

Across 119 matches AD0S averages K/R 0.81, ADR 84.5 and a rating of 1.18. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 42 matches. In 64 of 119 matches the rating was 1.10 or higher (54%), in 28 it was below 0.90. In 77 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.28. AD0S loses the most ELO on Dust 2 (−28 ELO, win rate 62%). Things go best in match 2 of the day (±0 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Win rate +16 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.17, ADR at 84.3, Headshots at 47%. Last 30 days: 43 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.