ACEsek

Kazakhstan
On FACEIT since 2020 57 matches tracked 36 matches in 30 days
ELO
2,577
Rank EU
#40,460
Kazakhstan #1,367 in Kazakhstan
Last updated:

How does ACEsek play?

Rating 0.96 K/R 0.70 ADR 79.4 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 57 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 28% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 3.7
Knife kills 1 in 57 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 4x 4K, 0 aces in 46 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether ACEsek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.66
JulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.04 · Inferno

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
41% better than 11%
0.63 better than 6%
76.9 better than 28%
0.87 better than 4%
43% of 76 duels better than 9%
20% of 10 situations better than 6%
Dust 216
44% better than 21%
0.72 better than 36%
79.8 better than 42%
1.00 better than 33%
45% of 80 duels better than 17%
56% of 9 situations better than 91%
Ancient7
57% -
0.77 -
82.8 -
0.99-
40% of 43 duels -
67% of 3 situations -
Anubis6
83% -
0.70 -
84.6 -
0.93-
53% of 30 duels -
33% of 3 situations -
Inferno5
80% -
0.88 -
87.2 -
1.24-
50% of 14 duels -
50% of 2 situations -
Cache3
33% -
0.57 -
62.7 -
0.78-
45% of 11 duels -
0% of 2 situations -
Nuke3
67% -
0.72 -
76.9 -
0.88-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ACEsek plays

Across 57 matches ACEsek averages K/R 0.70, ADR 79.4 and a rating of 0.96. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 44% win rate in 16 matches. In 16 of 57 matches the rating was 1.10 or higher (28%), in 29 it was below 0.90. In 46 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. Last 30 days: 36 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.