AC4REXQ

Turkey
On FACEIT since 2025 340 matches tracked 98 matches in 30 days
ELO ▲ 70
2,144
30-day peak: 2,269
Rank EU
#159,610
Turkey #4,359 in Turkey
Last updated:

How does AC4REXQ play?

Rating 1.05 K/R 0.76 ADR 82.3 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 340 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (49%).

Headshot rate 35%−14 pp · Ø 49% better than 2%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.8
Knife kills 11 in 340 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 41x 4K, 1 ace in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +228
= Stayed the same
K/R at 0.75, ADR at 81.5, Win rate at 46%
▼ Got worse
Rating −0.05, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
121 matches · 50% win rate
On Inferno −55 ELO
40 matches · 50% win rate
On Wednesdays −81 ELO, win rate 38%

AC4REXQ loses the most ELO on Dust 2: −84 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.73 · Dust 2

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
50% better than 44%
0.85 better than 90%
88.9 better than 84%
1.19 better than 90%
67% of 793 duels better than 99%
35% of 68 situations better than 44%
Anubis77
42% better than 19%
0.74 right on the average
82.1 better than 58%
1.01 better than 42%
54% of 489 duels better than 65%
34% of 38 situations better than 43%
Mirage69
45% better than 28%
0.73 right on the average
77.9 better than 37%
0.99 better than 39%
56% of 370 duels better than 79%
23% of 30 situations better than 14%
Inferno40
50% better than 38%
0.68 better than 27%
79.8 better than 44%
0.95 better than 24%
44% of 196 duels better than 10%
40% of 20 situations better than 58%
Ancient15
47% better than 34%
0.60 better than 3%
69.5 better than 4%
0.84 better than 4%
47% of 81 duels better than 27%
38% of 8 situations right on the average
Cache10
10% -
0.60 -
69.3 -
0.78-
51% of 57 duels -
20% of 5 situations -
Nuke6
33% -
0.63 -
72.8 -
0.84-
55% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AC4REXQ plays

Across 340 matches AC4REXQ averages K/R 0.76, ADR 82.3 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 35%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 35% headshots. The strongest map is Inferno with a 50% win rate in 40 matches. In 139 of 340 matches the rating was 1.10 or higher (41%), in 132 it was below 0.90. In 241 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. AC4REXQ loses the most ELO on Dust 2 (−84 ELO, win rate 50%). Things go best on Mirage (+95 ELO, win rate 45%). Match no. 1 of the day goes best: 53% win rate, −29 ELO. Improved over the last three months: ELO +228. Got weaker: Rating −0.05, Headshots −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.5, Win rate at 46%. Last 30 days: 98 matches, win rate 47%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.