AC130GUNSHIP

China
On FACEIT since 2017 352 matches tracked 100 matches in 30 days
ELO ▼ 137
2,621
30-day peak: 2,926
Rank NA ▼ 221 places
#1,028
China #33 in China
30 days · prev. #807 · best #807
Last updated:
Next update possible in 1h 39m

How does AC130GUNSHIP play?

Rating 0.93 (from 302 matches) K/R 0.67 ADR 75.5 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.04).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.90−0.14 · Ø 1.04 better than 5%
Pistol kills per match 2.7
Knife kills 5 in 352 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 20%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 31x 4K, 5 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 50%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether AC130GUNSHIP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 299 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.68
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
25 matches · 40% win rate
In match 2 of the day −29 ELO
64 matches · 45% win rate
Between 6:00 and 12:00 −14 ELO, win rate 49%
On Mondays −165 ELO, win rate 36%

AC130GUNSHIP loses the most ELO on Anubis: −76 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
56% better than 66%
0.70 better than 25%
79.7 better than 40%
0.96 better than 21%
50% of 649 duels better than 40%
42% of 66 situations better than 61%
Dust 273
48% better than 36%
0.67 better than 16%
71.8 better than 8%
0.91 better than 10%
38% of 262 duels better than 3%
61% of 33 situations better than 94%
Cache42
60% -
0.62 -
73.0 -
0.88-
42% of 193 duels -
20% of 10 situations -
Ancient30
63% better than 80%
0.65 better than 9%
73.6 better than 12%
0.93 better than 14%
41% of 123 duels better than 6%
53% of 19 situations better than 84%
Anubis25
40% better than 11%
0.66 better than 11%
72.1 better than 7%
0.90 better than 7%
39% of 99 duels better than 3%
63% of 16 situations better than 93%
Nuke18
50% better than 30%
0.75 better than 45%
80.3 better than 43%
1.02 better than 37%
51% of 83 duels better than 42%
13% of 8 situations better than 3%
Inferno14
79% -
0.60 -
67.3 -
0.87-
46% of 59 duels -
40% of 5 situations -
Vertigo3
33% -
0.60 -
68.2 -
0.82-
47% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AC130GUNSHIP plays

Across 352 matches AC130GUNSHIP averages K/R 0.67 and ADR 75.5; the rating across the 302 rated matches is 0.93. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.90, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 60% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 78 of 302 matches the rating was 1.10 or higher (26%), in 145 it was below 0.90. In 299 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 0.95. AC130GUNSHIP loses the most ELO on Anubis (−76 ELO, win rate 40%). Things go best in match 4 of the day (+218 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +218 ELO. Last 30 days: 100 matches, win rate 47%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.