ABUBANDITUSS

Russia
On FACEIT since 2020 153 matches tracked 31 matches in 30 days
ELO ▲ 42
2,377
30-day peak: 2,377
Rank EU
#78,739
Russia #22,043 in Russia
Last updated:

How does ABUBANDITUSS play?

Rating 0.95 (from 126 matches) K/R 0.67 ADR 76.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 31% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 8%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 9x 4K, 1 ace in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −9.1, Win rate −6 pp, ELO −114

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −28 ELO
29 matches · 31% win rate
On Anubis −26 ELO
21 matches · 43% win rate
On Sundays ±0 ELO, win rate 40%

ABUBANDITUSS loses the most ELO in match 2 of the day: −28 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 1.94 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 40%
0.65 better than 11%
74.5 better than 19%
0.90 better than 9%
44% of 131 duels better than 13%
38% of 24 situations right on the average
Ancient32
59% better than 70%
0.70 better than 27%
81.8 right on the average
0.98 better than 30%
55% of 73 duels better than 70%
27% of 11 situations better than 24%
Dust 231
48% better than 36%
0.67 better than 16%
74.9 better than 18%
0.97 better than 25%
48% of 93 duels better than 30%
47% of 15 situations better than 77%
Anubis21
43% better than 19%
0.71 better than 30%
79.3 better than 39%
0.99 better than 30%
39% of 38 duels better than 3%
75% of 12 situations better than 99%
Inferno18
50% better than 35%
0.68 better than 17%
75.3 better than 17%
1.05-
47% of 34 duels better than 20%
83% of 6 situations better than 99%
Nuke6
17% -
0.55 -
71.7 -
0.70-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ABUBANDITUSS plays

Across 153 matches ABUBANDITUSS averages K/R 0.67 and ADR 76.7; the rating across the 126 rated matches is 0.95. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 47% headshots. The strongest map is Ancient with a 59% win rate in 32 matches. In 35 of 126 matches the rating was 1.10 or higher (28%), in 66 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. ABUBANDITUSS loses the most ELO in match 2 of the day (−28 ELO, win rate 31%). Things go best on Mirage (+25 ELO, win rate 49%). Match no. 4 of the day goes best: 68% win rate. Got weaker: K/R −0.05, Rating −0.06, ADR −9.1, Win rate −6 pp, ELO −114. Unchanged in recent months: Headshots at 47%. Last 30 days: 31 matches, win rate 48%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.