ABTOPUTET

Hong Kong
On FACEIT since 2026 204 matches tracked 56 matches in 30 days
ELO ▲ 50
2,549
30-day peak: 2,580
Rank EU
#44,501
Hong Kong #102 in Hong Kong
Last updated:

How does ABTOPUTET play?

Rating 0.94 K/R 0.68 ADR 76.4 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.92−0.12 · Ø 1.04 better than 9%
Pistol kills per match 2.7
Knife kills 5 in 204 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 17x 4K, 4 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +553
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 76.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
91 matches · 53% win rate
On Dust 2 −24 ELO
51 matches · 47% win rate
On Thursdays −114 ELO, win rate 41%

ABTOPUTET loses the most ELO on Mirage: −79 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
53% right on the average
0.69 better than 23%
78.4 better than 35%
0.96 better than 21%
50% of 472 duels better than 39%
59% of 44 situations better than 93%
Dust 251
47% better than 30%
0.67 better than 16%
75.3 better than 20%
0.92 better than 11%
46% of 241 duels better than 20%
39% of 31 situations better than 52%
Anubis22
45% better than 25%
0.60 better than 3%
71.2 better than 6%
0.82 better than 2%
45% of 102 duels better than 15%
40% of 10 situations right on the average
Nuke17
53% better than 45%
0.70 better than 23%
76.8 better than 22%
0.95 better than 17%
47% of 76 duels better than 23%
50% of 6 situations better than 76%
Inferno13
69% -
0.65 -
76.3 -
0.92-
56% of 59 duels -
-
Ancient5
40% -
0.68 -
70.3 -
0.98-
55% of 22 duels -
100% of 2 situations -
Cache4
50% -
0.70 -
74.5 -
0.99-
57% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ABTOPUTET plays

Across 204 matches ABTOPUTET averages K/R 0.68, ADR 76.4 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.92, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 57% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 54 of 204 matches the rating was 1.10 or higher (26%), in 101 it was below 0.90. In 164 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 0.97. ABTOPUTET loses the most ELO on Mirage (−79 ELO, win rate 53%). Things go best in match 2 of the day (−5 ELO, win rate 59%). From match no. 5 of the day on, things go best: 63% win rate, −24 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +553. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 76.7. Last 30 days: 56 matches, win rate 55%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.