ABOAHMAD2

JO
On FACEIT since 2026 20 matches tracked 20 matches in 30 days
Last updated:

How does ABOAHMAD2 play?

Rating 0.98 K/R 0.71 ADR 79.0 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 2 average. More first kills per match than the level 2 average.
Multi-killsEntry
better than most on level 2 about average weaker than most
Level 2

Compared with 661 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (47%).

Rounds with first kill 11%+2 pp · Ø 9% better than 75%
Opening duels won 58%+11 pp · Ø 47% better than 99%

Clutch

Average
Last one alive

40% of 1v1s won and so slightly above the average (37%).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 70%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 44%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (41%).

Headshot rate 34%−7 pp · Ø 41% better than 20%
AWP share of kills 18%+8 pp · Ø 10% better than 77%
K/D 0.93+0.04 · Ø 0.89 better than 65%
Pistol kills per match 1.9
Knife kills 1 in 20 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.4%).

2K rounds 11.3%−0.4 pp · Ø 11.7% better than 37%
3K rounds 5.0%+1.6 pp · Ø 3.4% better than 97%
MVPs per match 2.2+0.3 · Ø 1.9 better than 84%
4Ks and aces 3x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 42%+9 pp · Ø 33% better than 92%
Utility damage per round 4.2+1.1 · Ø 3.1 better than 69%
Enemies flashed per round 0.32+0.13 · Ø 0.19 better than 78%
Deaths per round 76%+2 pp · Ø 74% better than 37%

Patterns

Soon this shows where ABOAHMAD2 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Highest rating in a match: 2.10 · Anubis
  3. Most kills in a match: 28 · Inferno

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
33% -
0.69 -
76.3 -
0.93-
56% of 36 duels -
43% of 7 situations -
Inferno5
60% -
0.72 -
82.9 -
1.00-
54% of 26 duels -
25% of 4 situations -
Anubis3
33% -
0.98 -
87.8 -
1.44-
67% of 9 duels -
33% of 3 situations -
Dust 23
67% -
0.50 -
71.8 -
0.70-
75% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ABOAHMAD2 plays

Across 20 matches ABOAHMAD2 averages K/R 0.71, ADR 79.0 and a rating of 0.98. Biggest strength: Opening duels won at 58%, better than 99% of level 2 players. Most room to improve: Headshot rate at 34%, better than only 20% of level 2 players. Averages 14.8 kills per match with 34% headshots. In 8 of 20 matches the rating was 1.10 or higher (40%), in 9 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.