ABL4Y

Kazakhstan
140 matches tracked
Last updated:

How does ABL4Y play?

Rating 0.97 K/R 0.71 ADR 78.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 3.0
Knife kills 6 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 84%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 10x 4K, 1 ace in 60 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.10, ADR +5.0
= Stayed the same
Headshots at 48%, Win rate at 53%, ELO at 2,045
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
20 matches · 65% win rate
From match 5 of the day −24 ELO
79 matches · 48% win rate
Between 6:00 and 12:00 +5 ELO, win rate 38%
On Saturdays −25 ELO, win rate 43%

ABL4Y loses the most ELO on Ancient: −50 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% better than 54%
0.73 right on the average
78.4 better than 43%
0.99 better than 43%
51% of 331 duels better than 55%
27% of 37 situations better than 21%
Anubis25
52% better than 48%
0.65 better than 14%
73.6 better than 18%
0.86 better than 7%
42% of 157 duels better than 9%
25% of 12 situations better than 21%
Dust 223
61% better than 83%
0.70 better than 38%
76.6 better than 33%
0.99 better than 44%
46% of 136 duels better than 26%
50% of 10 situations better than 81%
Ancient20
65% better than 90%
0.81 better than 85%
88.1 better than 85%
1.09 better than 79%
54% of 140 duels better than 67%
33% of 9 situations better than 38%
Nuke7
14% -
0.62 -
67.8 -
0.82-
49% of 39 duels -
14% of 7 situations -
Inferno4
50% -
0.69 -
77.0 -
0.86-
48% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ABL4Y plays

Across 140 matches ABL4Y averages K/R 0.71, ADR 78.1 and a rating of 0.97. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 42 of 140 matches the rating was 1.10 or higher (30%), in 57 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. ABL4Y loses the most ELO on Ancient (−50 ELO, win rate 65%). Things go best on Mirage (+88 ELO, win rate 52%). Improved over the last three months: K/R +0.05, Rating +0.10, ADR +5.0. Unchanged in recent months: Headshots at 48%, Win rate at 53%, ELO at 2,045.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.