AArMaGeDoNNN

North Macedonia
188 matches tracked 17 matches in 30 days
ELO ▲ 101
2,206
30-day peak: 2,206
Rank EU
#130,494
North Macedonia #419 in North Macedonia
Last updated:

How does AArMaGeDoNNN play?

Rating 0.93 (from 167 matches) K/R 0.67 ADR 76.4 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.3
Knife kills 3 in 188 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.0%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 17%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 16x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +288
= Stayed the same
ADR at 75.6, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.05, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
44 matches · 50% win rate
On Dust 2 −52 ELO
50 matches · 54% win rate
On Wednesdays −80 ELO, win rate 38%

AArMaGeDoNNN loses the most ELO on Mirage: −59 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.11 · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 63%
0.64 better than 11%
72.2 better than 14%
0.87 better than 7%
50% of 181 duels better than 46%
50% of 20 situations better than 80%
Mirage44
50% better than 44%
0.70 better than 32%
78.5 better than 41%
0.98 better than 34%
48% of 137 duels better than 31%
30% of 20 situations better than 28%
Ancient30
63% better than 84%
0.75 better than 58%
82.7 better than 61%
1.08 better than 73%
48% of 86 duels better than 31%
44% of 16 situations better than 70%
Anubis21
38% better than 11%
0.66 better than 13%
76.3 better than 26%
0.86 better than 4%
43% of 47 duels better than 11%
25% of 8 situations better than 17%
Inferno18
44% better than 22%
0.66 better than 17%
80.1 better than 45%
0.94 better than 18%
53% of 90 duels better than 55%
56% of 9 situations better than 88%
Cache13
31% -
0.62 -
70.6 -
0.90-
41% of 44 duels -
17% of 6 situations -
Nuke6
17% -
0.54 -
70.8 -
0.71-
33% of 24 duels -
100% of 1 situations -
Overpass3
33% -
0.70 -
75.4 -
0.78-
0% of 2 duels -
-
Vertigo3
100% -
0.62 -
69.8 -
0.93-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AArMaGeDoNNN plays

Across 188 matches AArMaGeDoNNN averages K/R 0.67 and ADR 76.4; the rating across the 167 rated matches is 0.93. Biggest strength: Utility damage per round at 6.7, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 48 of 167 matches the rating was 1.10 or higher (29%), in 82 it was below 0.90. In 110 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.01. AArMaGeDoNNN loses the most ELO on Mirage (−59 ELO, win rate 50%). Things go best on Ancient (+50 ELO, win rate 63%). Match no. 4 of the day goes best: 56% win rate, −28 ELO. Improved over the last three months: ELO +288. Got weaker: K/R −0.05, Rating −0.05, Headshots −2 pp. Unchanged in recent months: ADR at 75.6, Win rate at 50%. Last 30 days: 17 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.