A777UE

Russia
54 matches tracked
Last updated:

How does A777UE play?

Rating 0.97 K/R 0.71 ADR 76.9 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.8
Knife kills 3 in 54 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 0 aces in 54 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 2%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether A777UE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
47% better than 36%
0.59 better than 4%
67.1 better than 3%
0.82 better than 3%
45% of 86 duels better than 23%
14% of 7 situations better than 5%
Mirage15
47% better than 35%
0.70 better than 36%
76.3 better than 32%
0.94 better than 25%
48% of 69 duels better than 36%
43% of 14 situations better than 64%
Ancient12
83% -
0.83 -
83.1 -
1.15-
44% of 63 duels -
78% of 9 situations -
Anubis10
60% -
0.80 -
86.9 -
1.10-
60% of 67 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A777UE plays

Across 54 matches A777UE averages K/R 0.71, ADR 76.9 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 8 players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 8 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Ancient with a 83% win rate in 12 matches. In 16 of 54 matches the rating was 1.10 or higher (30%), in 24 it was below 0.90. In 54 matches with detailed stats: 8 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.