A4Guai

Hong Kong
On FACEIT since 2024 37 matches tracked
ELO
2,024
Peak across the last 37 matches: 2,024
Rank SEA ▼ 876 places
#6,047
Hong Kong #250 in Hong Kong
30 days · prev. #5,171 · best #4,822
Last updated:

How does A4Guai play?

Rating 1.19 K/R 0.83 ADR 85.3 from 37 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 3%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 66%+15 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.3%).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 93%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 9x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Patterns

Soon this shows where A4Guai loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 37 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 94%
0.77 better than 67%
80.3 better than 49%
1.11 better than 77%
54% of 46 duels better than 69%
36% of 11 situations better than 44%
Cache9
56% -
0.87 -
92.3 -
1.25-
76% of 29 duels -
50% of 6 situations -
Dust 23
67% -
0.88 -
93.0 -
1.22-
91% of 11 duels -
0% of 1 situations -
Nuke3
67% -
0.94 -
87.4 -
1.32-
69% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A4Guai plays

Across 37 matches A4Guai averages K/R 0.83, ADR 85.3 and a rating of 1.19. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 52% headshots. In 20 of 37 matches the rating was 1.10 or higher (54%), in 7 it was below 0.90. In 37 matches with detailed stats: 9 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.