A1mlabs

MN
60 matches tracked 20 matches in 30 days
Last updated:

How does A1mlabs play?

Rating 1.01 (from 39 matches) K/R 0.70 ADR 80.7 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 39 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsClutcherHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 49%−1 pp · Ø 50% better than 45%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (23%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+3 pp · Ø 23% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.99−0.01 · Ø 1.00 better than 55%
Pistol kills per match 3.4
Knife kills 1 in 60 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 33%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 40%
MVPs per match 2.0−0.2 · Ø 2.2 better than 30%
4Ks and aces 7x 4K, 3 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 74%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, ELO at 1,234
▼ Got worse
ADR −4.2, Win rate −10 pp

Sep to Oct 2026 compared with Feb 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −24 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
44% better than 30%
0.67 better than 29%
78.7 better than 52%
0.98-
45% of 51 duels better than 25%
55% of 11 situations better than 90%
Mirage18
33% better than 5%
0.75 better than 66%
82.5 better than 71%
0.93-
54% of 35 duels better than 76%
17% of 12 situations better than 6%
Inferno9
33% -
0.66 -
81.4 -
0.92-
27% of 11 duels -
100% of 1 situations -
Ancient6
33% -
0.82 -
83.4 -
1.23-
57% of 23 duels -
40% of 5 situations -
Anubis5
20% -
0.54 -
72.4 -
1.03-
60% of 10 duels -
-
Nuke3
100% -
0.86 -
86.4 -
1.45-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How A1mlabs plays

Across 60 matches A1mlabs averages K/R 0.70 and ADR 80.7; the rating across the 39 rated matches is 1.01. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Rounds with first kill at 8%, better than only 23% of level 6 players. Averages 15.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 44% win rate in 18 matches. In 12 of 39 matches the rating was 1.10 or higher (31%), in 16 it was below 0.90. In 39 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. Improved over the last three months: Headshots +2 pp. Got weaker: ADR −4.2, Win rate −10 pp. Unchanged in recent months: K/R at 0.70, ELO at 1,234. Last 30 days: 20 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.