A1emur

Russia
62 matches tracked 21 matches in 30 days
Last updated:

How does A1emur play?

Rating 0.91 K/R 0.64 ADR 72.8 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 42%−8 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 79%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 15%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 40%−4 pp · Ø 44% better than 29%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 1.5
Knife kills 3 in 62 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.6% of rounds and so well below the average (12.8%).

2K rounds 9.6%−3.2 pp · Ø 12.8% better than 2%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 4x 4K, 0 aces in 28 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 90%
Enemies flashed per round 0.18−0.06 · Ø 0.24 better than 33%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp, ELO +199
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 73.5
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.71).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
26 matches · 54% win rate
On Mirage −1 ELO
27 matches · 59% win rate

A1emur loses the most ELO on Dust 2: −28 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Dust 2
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 82%
0.67 better than 33%
72.6 better than 24%
0.94 better than 40%
54% of 65 duels better than 78%
40% of 20 situations better than 60%
Dust 226
54% better than 65%
0.64 better than 20%
75.5 better than 33%
0.91 better than 26%
37% of 71 duels better than 4%
50% of 8 situations better than 80%
Ancient6
50% -
0.53 -
62.2 -
0.75-
38% of 13 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A1emur plays

Across 62 matches A1emur averages K/R 0.64, ADR 72.8 and a rating of 0.91. Biggest strength: Utility hit rate at 43%, better than 93% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 5 players. Averages 13.8 kills per match with 40% headshots. The strongest map is Mirage with a 59% win rate in 27 matches. In 18 of 62 matches the rating was 1.10 or higher (29%), in 32 it was below 0.90. In 28 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. A1emur loses the most ELO on Dust 2 (−28 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp, ELO +199. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 73.5. Last 30 days: 21 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.