A1_63
Name history of A1_63
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does A1_63 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average37% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average7.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months: 0.98 (at the start 0.56). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 82.8. Last 3 months: 79.5 (at the start 78.2). Just below the average (80.8).
Share of headshot kills
Best month: September 2026 with 38%. Last 3 months: 37% (at the start 34%). Well below the average (50%).
Matches won (win rate)
Best month: May 2026 with 61%. Last 3 months: 49% (at the start 57%). Just below the average (50%).
Best month: September 2026 with 2,370. Last 3 months: 2,251 (at the start 2,172).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 241 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
A1_63 loses the most ELO on Anubis: −55 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 1.85 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How A1_63 plays
Across 241 matches A1_63 averages K/R 0.70 and ADR 79.2; the rating across the 191 rated matches is 0.97. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 37% headshots. The strongest map is Ancient with a 59% win rate in 44 matches. In 66 of 191 matches the rating was 1.10 or higher (35%), in 84 it was below 0.90. In 190 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. A1_63 loses the most ELO on Anubis (−55 ELO, win rate 49%). Things go best on Mirage (+60 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: Rating +0.42, Headshots +3 pp, ELO +79. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.5. Last 30 days: 117 matches, win rate 49%, net ELO +15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.