A1_63

United Arab Emirates
On FACEIT since 2018 241 matches tracked 117 matches in 30 days
ELO ▲ 63
2,373
30-day peak: 2,373
Rank EU
#79,698
United Arab Emirates #209 in United Arab Emirates
Last updated:

How does A1_63 play?

Rating 0.97 (from 191 matches) K/R 0.70 ADR 79.2 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.9
Zeus kills1 in 241 matches
Knife kills 7 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 25x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.42, Headshots +3 pp, ELO +79
= Stayed the same
K/R at 0.70, ADR at 79.5
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
47 matches · 49% win rate
On Ancient −47 ELO
44 matches · 59% win rate
On Wednesdays ±0 ELO, win rate 43%

A1_63 loses the most ELO on Anubis: −55 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.85 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
51% better than 48%
0.72 better than 38%
80.5 better than 47%
1.02 better than 43%
54% of 225 duels better than 62%
45% of 44 situations better than 72%
Mirage54
52% right on the average
0.62 better than 5%
71.6 better than 9%
0.85 better than 4%
39% of 132 duels better than 3%
63% of 27 situations better than 96%
Anubis47
49% better than 38%
0.75 right on the average
83.7 better than 63%
1.04 right on the average
50% of 168 duels better than 37%
36% of 53 situations better than 48%
Ancient44
59% better than 70%
0.73 better than 41%
84.3 better than 64%
1.00 better than 36%
52% of 181 duels right on the average
41% of 22 situations better than 59%
Nuke8
25% -
0.55 -
66.6 -
0.77-
42% of 43 duels -
33% of 3 situations -
Cache6
67% -
0.72 -
83.4 -
1.29-
54% of 13 duels -
100% of 3 situations -
Inferno4
25% -
0.74 -
83.0 -
1.08-
83% of 6 duels -
0% of 1 situations -
Vertigo4
50% -
0.60 -
70.3 -
0.79-
64% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A1_63 plays

Across 241 matches A1_63 averages K/R 0.70 and ADR 79.2; the rating across the 191 rated matches is 0.97. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 37% headshots. The strongest map is Ancient with a 59% win rate in 44 matches. In 66 of 191 matches the rating was 1.10 or higher (35%), in 84 it was below 0.90. In 190 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. A1_63 loses the most ELO on Anubis (−55 ELO, win rate 49%). Things go best on Mirage (+60 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: Rating +0.42, Headshots +3 pp, ELO +79. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.5. Last 30 days: 117 matches, win rate 49%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.